RPG Maker MV(Limited)/MZ: Battle Video Transition
A downloadable tool
- Create any webm video for use as battle transition.
- No code setup required
- Setup specific video transition for each troop (Can play strong/weak transition based on stat difference between party and troop)
- MV Script call required. NOTE: MV does not play nicely with videos that have transparency.
In the plugin parameters there is Troop Configuration to specify videos for each troop, the option to disable the screen zoomies effect which is true enabled and the stat margin for Strong Video and Weak Video from troop configuration command.
Since neither plugin command nor script call are built in event commands, you may substitute switches to check if battle is won/lost/aborted.
Videos must be of file format .webm
If doing conversions, please ensure that the video is properly converted.
Special Note: RPG Maker MV has an issue playing transparent videos.
Script call for MV Users (MV can use too):
- First argument is the troop ID
- Second argument is the video name and must be in quotation marks: "640" where 640 is video name.
- Third Argument is to permit losing battle
- Fourth Argument is to allow escape
- Fifth Argument (Not shown) is to modify battle scene fade in duration, must be a number
- Sixth Argument (Not shown) is to set fade in as white (true for yes)
Purchase
In order to download this tool you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:
Development log
- Create video based battle transitionsSep 16, 2023
Comments
Log in with itch.io to leave a comment.
Hey there! Another great plugin. I was wondering, because I want to use the plugin command 'Start Encounter' (I don't really use random battles), is there a way to replicate the conditionals that you can use in a normal Battle Processing command such as the below?
◆Battle Processing:Enemy
:If Win
◆Script:Do something;
◆
:If Lose
◆ Script: Do something else;
:End
Thanks!
Hello yes you can do this. After setting your battle to allow lose/escape. The switches you set in the plugin parameters will enable accordingly.
You can then use conditional branches to check those switches.
Ah, nice and straightforward, thank you!