Comments

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(+1)

Hi there! Is there a way to show Defense when playing the game? Maybe have it replace the HP, like in the examples and earlier videos you recorded? Cool Plugin btw, I love yugioh! :D

(+1)

Yeah the UI is completely customizable

What you want to edit is the Selected Monster Card Windows

Ah, so that's where it was! Good to know, thanks!

(+2)(-1)

I wrote a review for anyone who's interested.

Got an error when I tried to play the card that lets me revive monster cards for the second time in a match.  

rmmz_managers.js:2032 Error: [object Object]addChildAt: The index 45 supplied is out of bounds 44

    at SpriteDuelist_DuelCardController.Container.addChildAt (pixi.js:7970)

    at Synrec_Duelist.js:7254

    at Array.forEach (<anonymous>)

    at SpriteDuelist_DuelCardController.updateCardLayering (Synrec_Duelist.js:7233)

    at SpriteDuelist_DuelCardController.update (Synrec_Duelist.js:6560)

    at Scene_Duelist.Scene_Base.updateChildren (rmmz_scenes.js:129)

    at Scene_Duelist.Scene_Base.update (rmmz_scenes.js:52)

    at Scene_Duelist.update (Synrec_Duelist.js:13936)

    at Function.SceneManager.updateScene (rmmz_managers.js:2099)

    at Function.SceneManager.updateMain (rmmz_managers.js:2059)

If the issue still persists, please contact me on DIscord.

Also, what happened to the victory/Defeat common events, was that taken out?

Yep, please use the designated "Duel Status Variable".

Do you think you can make it to where the player can make multiple decks, that's a feature that most card games have.

(+1)

Hey I just wanted to let you know that sometimes when the opponent finishes an action the game locks up and won't progress.   Clicking on a card fixes it but I just wanted to let you know as some people may not figure that out.

No notice of next phase pops up?

(+1)

No, it just doesn't progress until I click on the card my opponent attacked with..

Huh ok thanks. Weird bug then...

(+1)

Dude, your plug ins are amazing and worth every penny.   Do you think you could implement tag duels where like you and your party members (or at least one of them) vs 2 opponents, each player having their own deck like in some Yu-Gi-Oh games?

That would require some extensive planning especially to have AI systems account for itself and other battlers and the player.

Thanks for the compliment however! If possible, a review/rating would be very helpful!

Ah ok, that's understandable.   Regardless, I've been looking for a card game plug in for a mini game in my project and I thank you very much for providing it.


If it wouldn't be too much trouble, could you add support for conditional branches based on whether you win or lose or maybe give the option to let each match have their own win/lose common events?

You can already do this with the plugin

How?

Plugin parameters should let you set a defeat and victory common event

(+1)

Hello, this plugin and the booster pack look sooo good !
Hope you have some plan to support them ^^ (maybe w/ a patreon ?)
Before my purchase i have some question : Is it possible to add another element beside ATK/DEF for monsters ? example : ATK/DEF/LIFE ?
And adding some  ressource costs cards management ? (colors, lifepoints etc..)
Thank you for your work really !

I am currently undergoing some development with this plugin over the month. The suggestion is noted. Thanks for bringing it to my attention!

(+1)

Thanks for the quick response !
Well, Good luck with the development :)

(+1)

Hello. Your plugin looks great and im tempted to buy it, but I had a question. Are we able to buy booster packs? If no do you plan on adding that feature? Also I did not notice but do you plan on adding fusion or an extra deck? That part is not important but the booster pack is something i am interested in. Thank you.

Thank you for your suggestion. It'll be considered for future update.

Hello there. I got 2 questions before I buy this awesome looking tool :D

1. Does it work with Visustella? (because I had the problem with another card tool)

2. Could I possibly draw my own cards, with picture and details about the card, all on this card-picture. So I wouldnt need to click the card for its details. (everything i need is shown on the card-picture itself).

Thanks already in advance ^^

(+1)

Good day, sorry for late reply, I understand that it can work with visustella seeing as it uses its own scene.

Yes you can use your own graphics for the card.

thank you very much

Just to let you know, it does not work with Visualstella.   Visualstella seems to not play nice with some plug ins unfortunately.

What do you mean by doesn't work with Visustella?

Never mind it was another plug in, I'm using.   I apologize for my mistake:(

Is this plugin only usable with keyboard and mouse? Or is drag and drop not neccessary and a gamepad would work?

Currently mouse/touch support only

Is gamepad support added at some point? Is it possible at all?

Gamepad not possible at the moment. For something like that, will have to implement a cursor however. I'll make note of this.

(+1)

I had no intention of making a game with a mechanic like this but, damn does this sound like something that needs supported.

Thank you for the support!

(+1)

If we could get a full video tutorial on making cards and whatnot

Anything in particular you would like in the video?  I can see a video demonstration of the setup being useful for those who do not want to read through the page.

I dont understand the sacrifice mechanic, and fields.

I also feel like a plugin for buying and opening packs would be great along side this.



Sorry for the late reply, i was starting a new job when this was created

Sacrifice temporarily adds bonus points to the user's base rating to activate/place cards with a high rating value than base the sacrificed card's rating will be added to the user's base. Field will apply effects based on plugin parameter settings.

Card packs will be considered in the future based on demand.

(+1)

This looks so good I wish I was developing a card game. Maybe for my next game huh.