v1.7 - Some Adjustments
RPG Maker MV/MZ: Bullet Hell Maker » Devlog
- New: Premade game setup, allows setting up premade games in the plugin parameters and then calling it via unique name during event processing. This is recommended for MV users or users who do not want to continuously copy and paste the same game everywhere.
- Adjustment: Basic rectangle projectile collider only used when width and height of projectile are equal
- New: Advanced rectangle collider added.
- New: Audio setup for game added, no longer reliant on script call.
- Demo: Enemy bullet color changed to red to avoid blending with the background.
Files
Star_Shooter.zip 473 MB
Dec 16, 2023
Synrec_StarShooter.js 185 kB
Dec 16, 2023
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RPG Maker MV/MZ: Bullet Hell Maker
Create Space Impact Games!
Status | Released |
Category | Tool |
Author | Synrec |
Genre | Role Playing |
Tags | Action RPG, Bullet Hell, RPG Maker, Space, Space Sim |
More posts
- v2.3 - Unset moving backgrounds/foregrounds49 days ago
- v2.2 - Movable backgrounds and foregrounds55 days ago
- v2.1 - Top-Down Player StartJul 13, 2024
- v2.0 - Damage Add-on GraphicsJun 04, 2024
- v1.9 - Status effects (Edited2)Jan 31, 2024
- v1.8 - Demo Errors FixedDec 30, 2023
- v1.6 - Directional GraphicsOct 31, 2023
- Tutorial Setup and patch to animation position on shipsSep 13, 2023
- v1.5 - Foregrounds and MV checksAug 04, 2023
Comments
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Question just bought and tried this plugin works somewhat but I am not getting any collision hits on enemies. Tried the demo project and same problem, saw settings as enemy 10 hit to kill but bullets just go through them, enemies can damage and destroy my ship though.Also in demo project for MV when dying and going back through the door get occasional error
TypeError: Cannot read property 'Map ID' of undefined
at Game_Temp.startPremadeStarshoot (Synrec_StarShooter.js:3285)
at Game_Interpreter.pluginCommand (Synrec_StarShooter.js:3306)
at Game_Interpreter.command356 (rpg_objects.js:10508)
at Game_Interpreter.executeCommand (rpg_objects.js:8930)
at Game_Interpreter.update (rpg_objects.js:8838)
at Game_Map.updateInterpreter (rpg_objects.js:6115)
at Game_Map.update (rpg_objects.js:6022)
at Scene_Map.updateMain (rpg_scenes.js:608)
at Scene_Map.updateMainMultiply (rpg_scenes.js:600)
at Scene_Map.update (rpg_scenes.js:589)
Also just tested MZ version no collision with enemies like MV project. Players ship cycles inbetween sprites and has random ef enemies.
Ship cycles between sprites due to the directional graphic setup. Will have to disable this as I do not have any directional graphics for the default ship.
I'll look up that MV issue however.
Ok. I see the issue. May revert some changes.