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  • Setup multiple buttons.
  • Can be set on multiple scenes.
  • Can setup different configurations based on scene.
  • Can use any graphics.
  • Ignores keyboard and mouse input (And hides during!)
  • Can set response delay for holding down button
  • Can set slider type or press type buttons
  • Can trigger events or scripts

Credit for buttons go to:  Simple Pixel Art Buttons by Gleao (itch.io)

Touch Control simulator for windows: GitHub - Legend-Master/windows-touch-simulator: Simulating touch with a mouse on Windows

The only parameter to be really concerned with is the "Scene Buttons" parameter.

You can setup multiple buttons (In the demo, the directional pad touch is setup).

When setting up button, pay particular attention to the "Button Simulate" and "Display Scene" parameters. Those control which button is emulated and which scene it is displayed on.

For "Button Simulate" if there is a custom button you need to emulate that is already configured, instead of selecting, switch to the 'text' tab and type the name of your button:

The default scene is Scene_Map for "Display Scene". Plugins and RPG Maker core plugins will determine what scenes you have available.

Updated 25 days ago
StatusReleased
CategoryTool
AuthorSynrec
TagsJRPG, RPG Maker, Touch-Friendly

Purchase

Get this tool and 52 more for $250.00 USD
View bundle
Buy Now
On Sale!
20% Off
$10.00 $8.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $8 USD. You will get access to the following files:

Touch Controls.zip 468 MB
Synrec_TouchControls.js 19 kB

Download demo

Download
CREDIT.txt 46 bytes

Development log

Comments

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hello,

I am using rpgmaker mz. i purchased this plugin today because i need a touchpad for certain mechanics in my game. It works fine if im ONLY using touchpad, but it doesnt hide at all when i use my keyboard. Not only that, but when changing directions with keyboard controls (changing from up to down or left to down or something) theres a brief but annoying pause. this behavior is present in the example project provided in the purchase folder. I tried reducing the delay in the plugin section and it made no difference. I was hoping i could get some assistance in looking into this so i can make my game more accessible to players. 

Thanks!

Hello, 

Is the key delay constant? I'll be running a check on this otherwise, thanks for reporting it.

(1 edit)

Hello, I've opened the demo project and found no such  delay. If possible, can you upload a clip of said issue?

Is this MV perhaps?