v1.9 - Some qualitative changes
RPG Maker MV/MZ: Ascension » Devlog
- Fix: Color settings for the completed, available and unavailable node from plugin parameters.
- New: Added gauge draw settings to some windows
- New: Added basic window setup
- New: Added display requirements to the windows
- New: Option for nodes to increase actor TP
- New: Nodes can provide battler effect once conditions (set by developer) met
- New: When unlocking node, can reserve an event or run code.
- Adjustment: Added some error catches in code
- Adjustment: Reduced the blend strength when selecting a node
- Adjustment: Touch press time to drag scroll through node scene is reduced from 12 frames to 3 frames.
- Adjustment: Connection drawing for nodes delayed by 12 frames.
- Adjustment: Key input for moving through available nodes (Touch input still best)
- Adjustment: Drawing class level text is changed to the 'EX' function type
- New: Added window option for node scene to draw the node name as text
- New: Can set 1 static and 1 animated background graphic for node when selected.
- Adjustment: Auto-correction for node placement removed!
NOTE: Script file only updated. Demo project should have old plugin as a backup.
Files
Synrec_Ascend.js 222 kB
13 days ago
Get RPG Maker MV/MZ: Ascension
Buy Now$25.00 USD or more
RPG Maker MV/MZ: Ascension
Custom status scene, node based advancement, expanded level cap
More posts
- v2.0 - Fixes and such12 days ago
- v1.8 - Some QOL18 days ago
- v1.7 - Videos!29 days ago
- v1.6 - Minor StuffApr 13, 2024
- v1.5 - Code adjustmentsApr 12, 2024
- v1.4 - Battle TestApr 03, 2024
- v1.3 - PatchFeb 25, 2024
- v1.2 - Some compatibility stuffFeb 25, 2024
- v1.1 - Old UpdateFeb 24, 2024
Leave a comment
Log in with itch.io to leave a comment.