Hey there! Another great plugin. I was wondering, because I want to use the plugin command 'Start Encounter' (I don't really use random battles), is there a way to replicate the conditionals that you can use in a normal Battle Processing command such as the below?
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Hey there! Another great plugin. I was wondering, because I want to use the plugin command 'Start Encounter' (I don't really use random battles), is there a way to replicate the conditionals that you can use in a normal Battle Processing command such as the below?
◆Battle Processing:Enemy
:If Win
◆Script:Do something;
◆
:If Lose
◆ Script: Do something else;
:End
Thanks!
Hello yes you can do this. After setting your battle to allow lose/escape. The switches you set in the plugin parameters will enable accordingly.
You can then use conditional branches to check those switches.
Ah, nice and straightforward, thank you!