v1.0.0 - Yes.


Where to start....

To summarize, this is almost a full re-write of the old version designed to be far more easily updatable.

UI Updates:

  • Deleted full screen UI for graveyard, revive, fusion etc.
  • Deleted hard coded display windows for enemy and player data (life, shield, etc)
  • Added modifiable windows to display under certain circumstances.
  • Scene no longer scales to fit and graphics no longer tries to forcibly fit inside scaling.
  • Player controls to manually zoom/drag scene around.
  • Added modifiable transition effects
  • Changed plugin parameter display for efficient organization

General Card Updates:

  • Rank is now separate from the card cost. Rank will prevent ability effects from cards equal to or lower rank than itself.
  • Monster Configuration has On Flip, On placement and On Destroy abilities.
  • New Monster Card Parameter: HP,  acts as a damage buffer prior to card destruction. Works similar to normal RPG games where if HP hits zero, card is destroyed.
  • New Monster Card Parameter: SLD, Blocks a direct to monster card attack based on number
  • Deleted revive cards effect from ability types list.
  • New ability parameter HP Mod: Modifies card HP based on ability scope
  • New ability parameter "Revive Cards" : Allows cards equal to or less than card rank to be revived.
  • New ability parameters "Restrict Ability, Restrict Monster, Restrict Field" : Blocks those card types from being revived.
  • Field cards are now directly setup under Field Configuration
  • Field effects names changed for better clarity.


Noteworthy:

  • Bug fixes (A lot.)
  • Counter card system added. Player/Enemy can activate standby abilities to counter card action.
  • MV compatibility.

Files

Card Game.zip 485 MB
Sep 21, 2023
Synrec_Duelist.js 453 kB
Sep 21, 2023

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Comments

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fossil.js is not supported。You have exactly this on your github

play animation error

Oh I don't use Fossil with my plugins forked it to take a personal look at it. Much too ambitious a project.

The plugin is already backwards compatible with MV as the code is already written for such.

I also understand that fossil has a large number of undersolved issues which you will need to contact the developer for.

I fixed it!

I deleted the code snippet around line 700 in fossil.js, they were about the animation.

What prompted my decision came from the comment: //we can't just grab the animation duration in RMMZ the way we do in RMMV

//because effekseer doesn't let us just grab animation.frames.length

//so we have this horrible hack where we check for the last sound or the end

//of the last flash instead.

//if you want to extend an animation,

//just set a flash of duration 1 frame at the end point

Although I know fossil.js allows adding code snippets, thus fixing the problem.

But I'm not familiar with it and I'd appreciate it if you would tell me how to do it.

I am not the developer of Fossil.

If you would like to know more about JavaScript I can link you a YouTube tutorial?

I haven't done any true work with or for fossil.

Sorry about that, just delete the extension from the plugin list