v1.0.0 - Yes.
RPG Maker MV/MZ: Duelist Cards » Devlog
Where to start....
To summarize, this is almost a full re-write of the old version designed to be far more easily updatable.
UI Updates:
- Deleted full screen UI for graveyard, revive, fusion etc.
- Deleted hard coded display windows for enemy and player data (life, shield, etc)
- Added modifiable windows to display under certain circumstances.
- Scene no longer scales to fit and graphics no longer tries to forcibly fit inside scaling.
- Player controls to manually zoom/drag scene around.
- Added modifiable transition effects
- Changed plugin parameter display for efficient organization
General Card Updates:
- Rank is now separate from the card cost. Rank will prevent ability effects from cards equal to or lower rank than itself.
- Monster Configuration has On Flip, On placement and On Destroy abilities.
- New Monster Card Parameter: HP, acts as a damage buffer prior to card destruction. Works similar to normal RPG games where if HP hits zero, card is destroyed.
- New Monster Card Parameter: SLD, Blocks a direct to monster card attack based on number
- Deleted revive cards effect from ability types list.
- New ability parameter HP Mod: Modifies card HP based on ability scope
- New ability parameter "Revive Cards" : Allows cards equal to or less than card rank to be revived.
- New ability parameters "Restrict Ability, Restrict Monster, Restrict Field" : Blocks those card types from being revived.
- Field cards are now directly setup under Field Configuration
- Field effects names changed for better clarity.
Noteworthy:
- Bug fixes (A lot.)
- Counter card system added. Player/Enemy can activate standby abilities to counter card action.
- MV compatibility.
Files
Card Game.zip 485 MB
Sep 21, 2023
Synrec_Duelist.js 453 kB
Sep 21, 2023
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RPG Maker MV/MZ: Duelist Cards
Create a card game with strategic elements.
More posts
- v1.7.7 - Patch8 days ago
- v1.7.6 - A few adjustments12 days ago
- v1.7.5 - Card hand scale21 days ago
- v1.7.4 - Some fixes45 days ago
- v1.7.3 - MV Bug Fix50 days ago
- v1.7.2 - Button SFX53 days ago
- v1.7.1 - Minor patches87 days ago
- v1.7.0 - Fix multi-card tributes87 days ago
- v1.6.9 - Bug Fix87 days ago
- v1.6.8 - Tributes88 days ago
Comments
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fossil.js is not supported。You have exactly this on your github
play animation error
Oh I don't use Fossil with my plugins forked it to take a personal look at it. Much too ambitious a project.
The plugin is already backwards compatible with MV as the code is already written for such.
I also understand that fossil has a large number of undersolved issues which you will need to contact the developer for.
I fixed it!
I deleted the code snippet around line 700 in fossil.js, they were about the animation.
What prompted my decision came from the comment: //we can't just grab the animation duration in RMMZ the way we do in RMMV
//because effekseer doesn't let us just grab animation.frames.length
//so we have this horrible hack where we check for the last sound or the end
//of the last flash instead.
//if you want to extend an animation,
//just set a flash of duration 1 frame at the end point
Although I know fossil.js allows adding code snippets, thus fixing the problem.
But I'm not familiar with it and I'd appreciate it if you would tell me how to do it.
I am not the developer of Fossil.
If you would like to know more about JavaScript I can link you a YouTube tutorial?
I haven't done any true work with or for fossil.
Sorry about that, just delete the extension from the plugin list