
RPG Maker MV/MZ: Skill Reaper
A downloadable tool
- Customizable skill equip UI
- Set specific skills to learn from each enemy and at specific rates
- Skill icon popup when skill is gained, both in battle and out of it
- Set skill weight to limit equipping skills by weight
- Set actor skills limit to prevent overloading/hoarding skills
- Filter skills by their skill type
- Efficient use of plugin commands for MZ users to open the management scene etc
This plugin is a skill reaper system which allows the actor that deals the death blow to harvest the skill as set in the plugin parameters. Setting up a UI for this plugin is NOT required. You can set the plugin parameters to delete skills automatically once uses expire.
To setup the plugin, begin by setting up the actors you want using the harvest system:
The "Name" parameter can be ignored. It is mainly for you to organize the actor configurations without having to click into everything.
Set the weight limit and skill limits to determine your actor's skill harvesting capability. After that, the icon settings are more to position where on the actor graphic the popup icon will show up.
From here, we need to setup the enemies:
You can setup the enemy such that they can provide multiple skills (At different rates) per death.
You set the "Skill" to learn, it does not have to be one the enemy uses. You can setup specific skills to gain on the enemy at specific "Rate". If "Rate" is 1, the enemy will always grant that skill on death.
"Uses" will attach an implied limit to the skill obtained. If those uses expire, the skill will become disabled or it will be deleted if the plugin parameter is set as such. If you want to randomize the uses, you can set the "Extra Uses" parameter to the maximum extra it will randomly give. Example, if "Extra Uses" is 5, it will randomly give 0 ~ 5 extra uses.
If you do not wish to attach the skill to the actor's temporary skills, set "Learn Skill" to true and the actor will attach the skill to itself normally as per default RPG Maker functions.
Moving on to the skill configurations, if not using the UI, we only need to look at the "Weight" parameter from the settings below:
If the weight exceeds what the actor has available, the actor will not be able to enable the skill. All skills are enabled once obtained but if the actor weight limit is exceeded, they are disabled and you will need the UI to manage them or you as the developer will need to set your skill limits and weights for actor appropriately.
The other parameters are used for the management scene in which you can set specific animated graphic and/or a video to play whilst the skill is selected.
These two parameters will add text to the log window once skill has been successfully gained or refreshed.
Lastly, there is the UI setup. If using the management scene, you will need to setup "Command Window", "Filter Window" and "Skill List Window". Everything else can be setup after once you get the scene up and going or you get more appropriate graphics to work with. You may also view playlist for this plugin to determine how to set it up.
Purchase
In order to download this tool you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:
Development log
- v1.1: Followers missing battler1 day ago
- Released: See how to setup here1 day ago
Comments
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Does this work with your tactical battle system?
Yes it is as of v1.1
Can you get any more awesome?