RPG Maker MV/MZ: Actor Construct
If you wish to perform graphical modifications to the actor, please see Equip Construct
Actor Construct System allows players to customize their characters based on tags created by the game designer.
You as the game designer may create tags which:
- Have level requirement
- Require certain switches enabled
- Modify element rate for a specific element
- Modify Base Parameters, EX Parameters and SP Parameters
- Set max parameter limits to actor base, ex and sp parameters
- Add skills
- Add skill types
- Add permanent states
- Add battle entry states
Tags are created in the plugin manager.
The functional part of the plugin lets you setup point growth, the maximum number of tags an actor can have, configure the data available for each tag, to set if tags are unlocked or not and if to hide banned tags.
Purchase
Get this tool and 7 more for $50.00 USD
Buy Now$10.00 USD or more
In order to download this tool you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:
Actor Construct.zip 91 MB
Synrec_Actor_Construct.js 127 kB
Development log
- v1.0.1 - Some stuff24 days ago
- v1.0.0 - UI Builder Added30 days ago
- v1.9 - Window Refresh39 days ago
- v1.8 - Logger Lag40 days ago
- v1.7 - Global Tag Control41 days ago
- v1.6 - Plugin Command83 days ago
- Tutorial UploadedSep 05, 2023
- Project FolderAug 28, 2023
Comments
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I've tried to find more documentation on these Plugins; however, all the links to the site seem to be down. Is there anywhere specific I can go to get more documentation?
hello, will be writing up documentation on the construct plugins.
It's been overdue since I took down the site, sorry about that
No problem, thanks for getting back with me!
Hi there. Great plugin idea (along with your skill construct, just bought both today) and it works on a clean project just fine but it has compatibility issues with VisuStella plugins, even just the basic (core) ones.
I get the following crash when I try to check status from the main menu.
rmmz_managers.js:2030 ReferenceError: SynrecSCGmBattBseXparam is not defined
What I'm guessing is happening is that there's not a way for your plugin to graphically (textually) check an X-Param or S-Param if it's brought up in a menu. I'm not an expert on these things or anything but it only does that when I would try to check the status menu that shows those things.
Any help would be appreciated. Thanks.
Thank you tor the feedback, I've looked into the reference error and saw that actor construct was trying to call a skill construct object. This has been patched in v1.3
Thanks for the speedy reply and bugfix! I'll let you know if there's any further issues.
hello I would like to reproduce via a plugin all the mechanics of the pokemon games white and black version and I want everything to be fully customizable graphics interfaces etc ..., how much will it cost me please? finally if you created it for me of course
Depends on the specifics. I haven't exactly played pokemon white and black but I know my monster capture plugins cover a good deal of many aspects of a monster collection game.
If you want you can contribute to my patreon as I continue their development as an option or I can give you a quote through my fiverr account linked on my website: https://synrec.dev
thank you I contacted you on fiver