A downloadable tool

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Smaller JS file is updated version, large folder serves as base

FEATURES:

  • Visual Equipment: Equipment is shown on player
  • Specified visual equipment: Able to setup specific visual equipment for characters
  • Animations to consistent play on actor character/actor battler


Do not redistribute this plugin outside of finished RPG Maker MZ project.

This plugin loads BELOW Monster capture plugins


  <Equip Bitmap: name>

  - Name is the file name for the image.

  - File names must not have any spaces.

  - Battler image must be provided as well.

  - Please use image with same dimensions as character and battler

  for the equip bitmap.

  <Equip Bitmap Index: number(0 - 7)>

  - Used with character graphic and not battler graphic.

  - Used for 8 character sprite sheets

  - Big characters will default to 0.

  <Equip Bitmap Suffix: name_suffix>

  - This is the suffix added to the Equip Bitmap file name for

  battle scene.

  -- Eg: If name is 'test', replacing name_suffix with '_blue' will

  load file battle image 'test_blue'.

  <Equip Map Animation: index>

  - Index refers to the database index for the animation.

  <Equip Map Anim Loop: frames>

  - Play the animation every 'frames'.

  <Equip Map Anim Behind>

  - Play animation behind character

  <Equip Battle Animation: index>

  - Index refers to the database index for the animation.

  <Equip Battle Anim Loop: frames>

  - Play the animation every 'frames'.

  <Equip Battle Anim Behind>

  - Play animation behind battler


StatusReleased
CategoryTool
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorSynrec
GenreRole Playing
Tags2D, Game Design, RPG Maker

Purchase

Get this tool and 7 more for $50.00 USD
View bundle
Buy Now$5.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Equip Construct.zip 92 MB
Synrec_Equip_Construct.js 23 kB

Development log

Comments

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Hello, I purchased the plugin but I'm facing problems getting it to work together with the FOSSIL plugin, can you help me with this?

Is there any error in particular you are getting? FOSSIL from my understanding has not been updated for a while.

The animations don't work when activating the FOSSIL plugin, I put the tag on the equipment and it doesn't work, but when deactivating FOSSIL everything works again.

Any associated error codes?

Hello, can you please tell me if it's compatible with Alpha Net Z from Pheonix KageDesu? I would love to see if the animations and equipments are seen with his plugin in multiplayer.

You'd have to find a way to transfer those effects over from the external device. If you can do the scripting required then yes.

How much would it cost to have this ported to MV?  You could still sell it here, it wouldn't be exclusive or anything, this is just a perfect script for my project

When I get some free time on hand and my plugins are in a stable state, I'll be looking to port over plugins to MV.

That's amazing to hear! :) One quick question, does this script work with your Tactical Battle System?

Pre -v7 yes it does, post I'll need to re-check it after I release map motions

I caved and got MZ, bought this plugin and the tactical battle system, but you mentioned I may need pre-v7 for compatibility between them... If so, is there an archive somewhere I can get older versions? Thx :)

The construct plugins are under editing right now

you should make it so it's possible for an item to change the base sprite of a character. for example, if a helmet that covers the whole head is worn, the hair won't be poking out.

(+1)

also, when will you update the website link?

Thanks for notifying me

(+2)

also, i have another suggestion. i haven't yet bought the plugin, so ignore if this is already a feature. you should add like a layering system, for example for stuff like hair and capes. for example, when an item is worn  and the character faces the front, the item goes behind everything, but in the sides and back, it is layered above everything else.

Hi. Is this can be work with sprites / character more bigger?

sv-base-male_orig.png (576×576) (hiddenone-sprites.com)

Regards!

Yes just keep the graphic dimensions equal

(+1)

Hello! Is there also an MV version of the plugin?

At the moment no, sorry

(+2)

Oh, that's too bad! :( If there was an MV version of the plugin, I would buy it immediately!

Noted.