so close to being perfect except RPG Maker MZ does not let you change the Weapon Layer in the equipment types, so it is always at the bottom. it would also be nice if the layers weren't locked to the equipment type because sometimes you want the front arm to go over the head and weapon, the armor is under the helmet, and the back arm is under the weapon. the way this plugin is set up, it is not possible. i will still use it because I have no better solution, but an update would be greatly appreciated even though this is years old.
The animations don't work when activating the FOSSIL plugin, I put the tag on the equipment and it doesn't work, but when deactivating FOSSIL everything works again.
Hello, can you please tell me if it's compatible with Alpha Net Z from Pheonix KageDesu? I would love to see if the animations and equipments are seen with his plugin in multiplayer.
How much would it cost to have this ported to MV? You could still sell it here, it wouldn't be exclusive or anything, this is just a perfect script for my project
I caved and got MZ, bought this plugin and the tactical battle system, but you mentioned I may need pre-v7 for compatibility between them... If so, is there an archive somewhere I can get older versions? Thx :)
you should make it so it's possible for an item to change the base sprite of a character. for example, if a helmet that covers the whole head is worn, the hair won't be poking out.
also, i have another suggestion. i haven't yet bought the plugin, so ignore if this is already a feature. you should add like a layering system, for example for stuff like hair and capes. for example, when an item is worn and the character faces the front, the item goes behind everything, but in the sides and back, it is layered above everything else.
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so close to being perfect except RPG Maker MZ does not let you change the Weapon Layer in the equipment types, so it is always at the bottom. it would also be nice if the layers weren't locked to the equipment type because sometimes you want the front arm to go over the head and weapon, the armor is under the helmet, and the back arm is under the weapon. the way this plugin is set up, it is not possible. i will still use it because I have no better solution, but an update would be greatly appreciated even though this is years old.
You can reorder the armor in the database which would affect display layering
Hello, I purchased the plugin but I'm facing problems getting it to work together with the FOSSIL plugin, can you help me with this?
Is there any error in particular you are getting? FOSSIL from my understanding has not been updated for a while.
The animations don't work when activating the FOSSIL plugin, I put the tag on the equipment and it doesn't work, but when deactivating FOSSIL everything works again.
Any associated error codes?
Hello, can you please tell me if it's compatible with Alpha Net Z from Pheonix KageDesu? I would love to see if the animations and equipments are seen with his plugin in multiplayer.
You'd have to find a way to transfer those effects over from the external device. If you can do the scripting required then yes.
How much would it cost to have this ported to MV? You could still sell it here, it wouldn't be exclusive or anything, this is just a perfect script for my project
When I get some free time on hand and my plugins are in a stable state, I'll be looking to port over plugins to MV.
That's amazing to hear! :) One quick question, does this script work with your Tactical Battle System?
Pre -v7 yes it does, post I'll need to re-check it after I release map motions
I caved and got MZ, bought this plugin and the tactical battle system, but you mentioned I may need pre-v7 for compatibility between them... If so, is there an archive somewhere I can get older versions? Thx :)
The construct plugins are under editing right now
you should make it so it's possible for an item to change the base sprite of a character. for example, if a helmet that covers the whole head is worn, the hair won't be poking out.
also, when will you update the website link?
Thanks for notifying me
also, i have another suggestion. i haven't yet bought the plugin, so ignore if this is already a feature. you should add like a layering system, for example for stuff like hair and capes. for example, when an item is worn and the character faces the front, the item goes behind everything, but in the sides and back, it is layered above everything else.
Hi. Is this can be work with sprites / character more bigger?
sv-base-male_orig.png (576×576) (hiddenone-sprites.com)
Regards!
Yes just keep the graphic dimensions equal
Hello! Is there also an MV version of the plugin?
At the moment no, sorry
Oh, that's too bad! :( If there was an MV version of the plugin, I would buy it immediately!
Noted.