v1.0.0 - Native Update
RPG Maker MV/MZ: Preloader » Devlog
- Deleted: The specific preload scene has been deleted. Plugin now uses the very first scene to preload data.
- Adjustment: Loading gauge changed to circular loading bar.
- New: Circular preload gauge with various customization options.
- Adjustment: Files will no longer be searched for in project folder. During playtest, the preload list will be created based on files used. On deployment, you will want to transfer the preload list (Located in your project's save folder) to your deployed project's save folder.
- Adjustment: Different codebase used.
Files
Synrec_Preloader.js 26 kB
Mar 29, 2024
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RPG Maker MV/MZ: Preloader
Reduce load times for RPG Maker MZ projects
More posts
- v1.1.4 - Audio Preload fix (MV)73 days ago
- v1.1.3 - Audio wait added91 days ago
- v1.1.2 - Add loading checker for images92 days ago
- v1.1.1 - Remove cache clearJul 18, 2024
- v1.1.0 - Skip title patchJun 30, 2024
- v1.0.9 - Skip TitleJun 14, 2024
- v1.0.7 - Preload folders fixMay 23, 2024
- v1.0.6 - Another restorationApr 17, 2024
- v1.0.5 - ReimplementationApr 16, 2024
- v1.0.4 - Something missedApr 15, 2024
Comments
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Hello there, I use a decryption method and the save folder is a different one for the game. As I assume that this plugin wants to have access to the "real" save folder, which it can not, is there a way to change the folder from where it gets his preload files?
It uses the save and load functions native to rpg maker. If those have been modified to change location, it should be fine.
That's just for the preload list information. For the file loading, it uses loadbitmap and createBuffer which are also rpg maker