v1.0.0 - Native Update
RPG Maker MV/MZ: Preloader » Devlog
- Deleted: The specific preload scene has been deleted. Plugin now uses the very first scene to preload data.
- Adjustment: Loading gauge changed to circular loading bar.
- New: Circular preload gauge with various customization options.
- Adjustment: Files will no longer be searched for in project folder. During playtest, the preload list will be created based on files used. On deployment, you will want to transfer the preload list (Located in your project's save folder) to your deployed project's save folder.
- Adjustment: Different codebase used.
Files
Synrec_Preloader.js 26 kB
31 days ago
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RPG Maker MV/MZ: Preloader
Reduce load times for RPG Maker MZ projects
More posts
- v1.0.6 - Another restoration12 days ago
- v1.0.5 - Reimplementation13 days ago
- v1.0.4 - Something missed14 days ago
- v1.0.3 - MV Preload non-existing29 days ago
- v1.0.2 - Added Font Preload29 days ago
- v1.0.1 - Deletions31 days ago
- v3.5 - Deployment Bug44 days ago
- v3.4Aug 11, 2023
- v3.2 - A minor patchApr 13, 2023
Comments
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Hello there, I use a decryption method and the save folder is a different one for the game. As I assume that this plugin wants to have access to the "real" save folder, which it can not, is there a way to change the folder from where it gets his preload files?
It uses the save and load functions native to rpg maker. If those have been modified to change location, it should be fine.
That's just for the preload list information. For the file loading, it uses loadbitmap and createBuffer which are also rpg maker