A few bug fixes
RPG Maker MV/MZ: Monster Capture » Devlog
Core:
- Fixed issue where window parameters were not passed into some windows.
Evolution:
- Fixed issue where selection window would not enable after selecting an empty slot.
- Fixed issue where window parameters were not passed into some windows.
Breeder:
- Fixed issue where invalid window type was used for window creation
- Modified window parameters to use graphics box settings
Files
Synrec_MC_BattleCore.js 34 kB
Jun 20, 2023
Synrec_MC_Beastiary.js 26 kB
Jun 20, 2023
Synrec_MC_Breeder.js 36 kB
Jun 20, 2023
Synrec_MC_Core.js 61 kB
Jun 20, 2023
Synrec_MC_Evolution.js 28 kB
Jun 20, 2023
Synrec_MC_GenderTraits.js 15 kB
Jun 20, 2023
Synrec_MC_MergeActors.js 13 kB
Jun 20, 2023
Synrec_MC_PlayerSetup.js 58 kB
Jun 20, 2023
Monster Capture.zip 486 MB
Jun 20, 2023
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RPG Maker MV/MZ: Monster Capture
Capture your enemy and make them your ally!
Status | Released |
Category | Tool |
Author | Synrec |
Genre | Role Playing |
Tags | 2D, Monsters, Retro, Singleplayer |
More posts
- v1.0.9 - MV Patches30 days ago
- v1.0.8 - Player Name31 days ago
- v1.0.7 - Power Points34 days ago
- Battler Movement MV patch64 days ago
- v1.0.6 - Enemy Player (Trainer) Enabled87 days ago
- v1.0.5 - Item Cancel On Interrupt94 days ago
- v1.0.4 - Blank Action94 days ago
- v1.0.3 - Item when stunnedJul 16, 2024
- Demo project uploadedJun 28, 2024
- v1.0.1 - Minor stuffJun 27, 2024
Comments
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Is it compatible with visustella battle core?
I understand that there is some slow down when loaded with Visustella as reported by a single instance. I have not heard of any incompatibilities otherwise.
When using the MV version demo game I get an error when opening the skill, equip, status, and formation options From the overworld menu. It is a TypeError that says 'this.smoothSelect is not a function'. Am I missing something or is this a bug?
Thanks for bringing this to my attention, it has been patched