MV Patches (v3)
RPG Maker MV/MZ: Monster Capture » Devlog
Core:
- Some minor adjustments.
Battle Core:
- Fixed issue with phantom move duration setting stalling battle (MV) when front view sprite enabled.
Evolution:
- Stopped unlimiting repeating cancel animation when cancelling evolution.
Files
Synrec_MC_BattleCore.js 34 kB
Jun 28, 2023
Synrec_MC_Beastiary.js 26 kB
Jun 28, 2023
Synrec_MC_Breeder.js 36 kB
Jun 28, 2023
Synrec_MC_Core.js 68 kB
Jun 28, 2023
Synrec_MC_Evolution.js 28 kB
Jun 28, 2023
Synrec_MC_GenderTraits.js 15 kB
Jun 28, 2023
Synrec_MC_MergeActors.js 13 kB
Jun 28, 2023
Synrec_MC_PlayerSetup.js 59 kB
Jun 28, 2023
Monster Capture.zip 486 MB
Jun 28, 2023
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RPG Maker MV/MZ: Monster Capture
Capture your enemy and make them your ally!
Status | Released |
Category | Tool |
Author | Synrec |
Genre | Role Playing |
Tags | 2D, Retro, Singleplayer |
More posts
- Some more updates28 days ago
- Updates32 days ago
- Update (Breeder + Bug FIx)43 days ago
- Browser Test Added52 days ago
- Updated54 days ago
- Fixed Gender Array71 days ago
- Step Anime71 days ago
- v4.6 - Minor thingJan 03, 2024
- Core 4.5Jan 03, 2024
- Updated core fileDec 27, 2023
Comments
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I cannot seem to get the genderArray actor notetag to work correctly in MV. It activates, but instead of giving a defined gender it instead picks a single random character from within the array and sets it as their gender. For example if you set the notetag as <genderArray:[male]>, on the breed scene you will instead be give m or a or l or e as their gender rather than male.
That's actually pretty funny. Thanks for reporting it