MV Patches (v3)
RPG Maker MV/MZ: Monster Capture » Devlog
Core:
- Some minor adjustments.
Battle Core:
- Fixed issue with phantom move duration setting stalling battle (MV) when front view sprite enabled.
Evolution:
- Stopped unlimiting repeating cancel animation when cancelling evolution.
Files
Synrec_MC_BattleCore.js 34 kB
Jun 28, 2023
Synrec_MC_Beastiary.js 26 kB
Jun 28, 2023
Synrec_MC_Breeder.js 36 kB
Jun 28, 2023
Synrec_MC_Core.js 68 kB
Jun 28, 2023
Synrec_MC_Evolution.js 28 kB
Jun 28, 2023
Synrec_MC_GenderTraits.js 15 kB
Jun 28, 2023
Synrec_MC_MergeActors.js 13 kB
Jun 28, 2023
Synrec_MC_PlayerSetup.js 59 kB
Jun 28, 2023
Monster Capture.zip 486 MB
Jun 28, 2023
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RPG Maker MV/MZ: Monster Capture
Capture your enemy and make them your ally!
Status | Released |
Category | Tool |
Author | Synrec |
Genre | Role Playing |
Tags | 2D, Monsters, Retro, Singleplayer |
More posts
- v1.0.9 - MV Patches58 days ago
- v1.0.8 - Player Name59 days ago
- v1.0.7 - Power Points62 days ago
- Battler Movement MV patch91 days ago
- v1.0.6 - Enemy Player (Trainer) EnabledAug 19, 2024
- v1.0.5 - Item Cancel On InterruptAug 12, 2024
- v1.0.4 - Blank ActionAug 12, 2024
- v1.0.3 - Item when stunnedJul 16, 2024
- Demo project uploadedJun 28, 2024
- v1.0.1 - Minor stuffJun 27, 2024
Comments
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I cannot seem to get the genderArray actor notetag to work correctly in MV. It activates, but instead of giving a defined gender it instead picks a single random character from within the array and sets it as their gender. For example if you set the notetag as <genderArray:[male]>, on the breed scene you will instead be give m or a or l or e as their gender rather than male.
That's actually pretty funny. Thanks for reporting it