v1.0.0 - A stupidly massive update.
RPG Maker MV/MZ: Monster Capture » Devlog
This update in summary brings fully customizable UI, many tweaks, many adjustments.
- Notice: File "Synrec_MC_Core" is no longer supported.
- Notice: File "Synrec_MC_BattleCore" is no longer supported.
- Notice: File "Synrec_MC_Beastiary" is no longer supported.
- Notice: File "Synrec_MC_Breeder" is no longer supported.
- Notice: File "Synrec_MC_Evolution" is no longer supported.
- Notice: File "Synrec_MC_GenderTraits" is no longer supported.
- Notice: File "Synrec_MC_MergeActors" is no longer supported.
- Notice: File "Synrec_MC_PlayerSetup" is no longer supported.
- Notice: File "Synrec_MC_PowerPoints" is no longer supported.
The above files have been merged into a new file "Synrec_MonsterCapture".
- New: UI Customizer added for Beastiary, Breeder, Evolution, Reserve Boxes and Main Menu. Recommended to use Preloader plugin included in project folder.
- New: Battle scene has parameter settings to fully customize the Swap Window
- New: Battle scene has parameter settings to add info windows which are hidden when battle log messages are displayed
- New: States which block swapping can be set in battle UI configuration.
- New: States which block evolution can now be set in evolution UI configuration.
- Adjustment: You can adjust settings for evolution to allow for actor data window before and after evolution.
- New: Game over has settings to cost player an item for continuation.
- New: Can set player name
- New: Can set multiple graphic options for the player (Can be changed using game variable)
- Adjustment: Reserve Boxes will now only move the actors. Use ['Shift'] or click inside window to change the active window
- New/Adjustment: The breeder access is now map dependent, i.e.: actors stored in breeder is now stored for that map and not globally.
- Adjustment: On using capture item, target enemy will "collapse". If capture fails, enemy will reappear
- Adjustment: Capture rate is no longer a divisor of 255, it now relies on a number between 0 ~ 1
- Adjustment: EXP Growth for actors stored in breeder is now dependent on map configuration set EXP Growth
- Fixes: A crap ton.
- Etc... (Because I probably missed a lot of changes in between)
Files
Monster Capture.zip 406 MB
Jun 25, 2024
Synrec_BattleMovement.js 13 kB
Jun 25, 2024
Synrec_MapEnemies.js 19 kB
Jun 25, 2024
Synrec_MapSpawns.js 19 kB
Jun 25, 2024
Synrec_MonsterCapture.js 295 kB
Jun 25, 2024
Synrec_Plugin_Backup.js 7.6 kB
Jun 25, 2024
Synrec_Preloader.js 31 kB
Jun 25, 2024
Synrec_TextSounds.js 7.1 kB
Jun 25, 2024
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RPG Maker MV/MZ: Monster Capture
Capture your enemy and make them your ally!
Status | Released |
Category | Tool |
Author | Synrec |
Genre | Role Playing |
Tags | 2D, Monsters, Retro, Singleplayer |
More posts
- v1.0.9 - MV Patches58 days ago
- v1.0.8 - Player Name59 days ago
- v1.0.7 - Power Points62 days ago
- Battler Movement MV patch92 days ago
- v1.0.6 - Enemy Player (Trainer) EnabledAug 19, 2024
- v1.0.5 - Item Cancel On InterruptAug 12, 2024
- v1.0.4 - Blank ActionAug 12, 2024
- v1.0.3 - Item when stunnedJul 16, 2024
- Demo project uploadedJun 28, 2024
- v1.0.1 - Minor stuffJun 27, 2024
Comments
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the evolve syetem can just evolve the actor who just need enough money to evolve,if the actor need some items or wepons to evolve,the evolve syestem cant work.is it a bug?
If you set the requirement to need items or weapons then you'll need those items/weapons