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(2 edits)

Is there a possibility to add an incentive parameter? like Multiplying damage if the input is a success or adding a state etc

I should also Note that it seems to be executing the damage formula twice upon fail if you are action sequencing. 

Is the double action with the latest update or old version?

For multi-input systems like button timed attack, it modifies damage on failure.

in the latest version

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I discovered a rather major bug in the timed attack mv project. If you do not input anything at all when the enemies are attacking, nothing will happen; not a miss, not a hit, the attack just never executes. This bug occurred for me without modifying the plugin or project in anyway, I simply discovered it when I tried the battle test to see the skill in action as set up in the demo. 

thanks for reporting this, I'll patch it up

<Patched>

This plugin is really finnicky. On a fresh file, I can get it to work ok. But on my current project is another story. Even with every plugin in disabled, it only wants to work some of the time. I can get it to work with my basic attack only on the fresh file, which is a big issue for obvious reasons. I'm hoping to do some troubleshooting but I can't say I'm not annoyed after spending ten dollars on this

Can you expand on how it only works some of the time?

So Im wondering if its because I needed to restart rpg maker to refresh some of the plugins being turned off.  Either way, this plugin isn't going to fit my project. Apologies for the trouble!

Well, all the best with your project going forward.


For reference, here's a Youtube video showing how to setup the time attack core and it also shows how time attack may not show up:

All the best!

Oh and which maker version are you using?

(+1)

hmm looks interesting from the page and the youtube vid, Ill keep this bookmarked so that I remember to buy in when I get some work after the new years.

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Can you post a screenshot of your settings?

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Thanks, can you also post a screenshot of the console with the error when it pops up?

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The error associated with those variables do not stop gameplay. Please screenshot the console at the time the error occurs.

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Are the skills setup in the core configuration?

Also, what's the load order for the plugins? Have you tried changing them up?

Cool plugin, is there a way to hide the timer countdown in the Timer (Buttons) version of the input? I'd rather just represent the countdown with just the meter.

You can setup custom graphics per skill in core skill configuration. Just change out the graphic for whatever you'll need

Hello there, can someone tell if this is compatible to visustella MZ and MOGhunters battle HUD?

This is a great plugin but quick question! How do I change the type to the button input rather than the slider? I changed it to button but nothing changed, but nonetheless great plugin!

the type for buttons is "button"

can this be used to only reward good timing and not to punish a miss? For instance to increase damage on a normal attack

Set the damage formula to 2* damage and then set minimum scale to 0.5