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RPG Maker MV/MZ: Timed Attack
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Devlog
v2.3 - Force Time Attack Action
November 16, 2024
by
Synrec
New: Under certain circumstances, time attack action will not trigger, a new parameter has been added to remedy this by force...
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Demo Project reupload
October 21, 2024
by
Synrec
Demo: Reuploaded project folder...
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v2.2 - Core Multi Attack
October 08, 2024
by
Synrec
New/Adjustment: Can multi-attack using core type timed attack. For every attack, a valid gauge area is consumed. The number of valid areas depends on the number of buttons set for the mode...
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v2.1 - Multi-Valids
October 07, 2024
by
Synrec
New: Setting multiple buttons in core input button setup will allow for multiple valid gauge areas (Can Overlap)...
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v2.0 - Minor modifications
September 15, 2024
by
Synrec
New: Parameter in core plugin to set action to use validity check instead of forcing an action on time attack failure. Fix: Minor changes to code to fix issues...
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Failed to reupload demo.
September 15, 2024
by
Synrec
Failing to upload some minor stuff from current location. I'll retry in a few days...
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v1.9 - Changing call location of action
September 12, 2024
by
Synrec
Adjustment: Invert Status parameter function has been inverted. Adjustment: Function call of time attack moved to "Perform Action" function of log window. Adjustment/Fix: Setting fail skill as a non-e...
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v1.8 - Success variable and Non-Randomized Buttons
July 16, 2024
by
Synrec
New: Parameter to let "Buttons Used" be the exact buttons for the input. New: Core parameter to set success variable which increments by one (1) on every valid input and resets at battle end and battl...
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Update: Fail Action
May 23, 2024
by
Synrec
1
New: Can set fail skill/item when failing to execute proper input for timed attack. This fail action will only show if the fail action still results in a hit on the target...
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Update: Script Triggers
April 09, 2024
by
Synrec
New: Added two script triggers to force timedAttack action. This allows for normal action execution with follow up timed attack action. Execute on valid input must be true when using follow up timed a...
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Update: Some fixes
January 15, 2024
by
Synrec
1
Fix (MV): No action performed when no input triggered. Fix (MZ): Double action performed when no input triggered...
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Update: Some Stuff
December 16, 2023
by
Synrec
Fix: (Core) No invalid input sound is played. Fix: (All) Log window duration not synced with time attack game duration; input penalties not applied to wait time. Adjustment: (Buttons) If bad input, th...
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Update: Sounds
December 06, 2023
by
Synrec
1
You can now set valid/invalid sound effects for each skill/item...
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Update: Circle Added + Extra Stuff
October 21, 2023
by
Synrec
1
Circle extension to time attack added. Set time attack type to 'circle' in configuration parameters. New parameter in Skill/Item Configuration: "Execute On Valid Input" which executes action immediate...
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Timed Attack (MV/MZ) Launched
June 29, 2023
by
Synrec
1
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