A downloadable tool

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The farming system, made for RPG Maker MZ, allows you to create your own farming game or mini-game.


Harvestable from the farm are:

You can set maps the player is currently on to be farmable or not by using plugin commands or by using a note tag (Always farmable)


If you disable a farmable map whilst anything is cultivating, they all die. So be careful!

The farming process goes like this:

  1. Till: Prepare the area
  2. Sow: If the player has valid plant-able item (setup in database and tagged with note tag)
  3. Fertilize and Water: Boosts growth rate and can be setup in such a way that the sown cultivate can die if not used right after.
  4. Harvest: Gain reward from proper care of cultivate.

Harvest and gain rewards!

Other than the farming, there is a convenient calendar system which you, the game designer, can setup in the plugin parameters

Configure the months and the days of each

Modify the item cultivate parameters

Features

  • Day period system where designer can configure a day/night system or simply changes in game tint as the day goes along. These configured day periods must be divisible amongst the number of set hours in the day.
  • Configure any amount of months in the year.
  • Simple time modification plugin commands, easy to change the time in game (seconds, minutes, hours and days)
  • Smart calculation of time in the event of excess occurance.
  • A dynamic harvest system which lets you cultivate, harvest and re-cultivate
  • Independently operated. Highly compatible with minor function overwrites, simply load the plugin LAST
  • Highly customizable. Selection graphic, till graphic, cultivate graphic and harvest graphic are customizable in a general and specific manner.
  • Customize animation and balloon icons to give player indication of their harvest

Please see the demo for example on how to setup the plugin.

Download

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Click download now to get access to the following files:

Farming_System.zip 91 MB
Synrec_FarmingTime.js 81 kB

Development log

Comments

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How would i add the reward to the harvested trop, say the fae acorn when grown and harvested will give you a fae log?

Hello, you should be able to setup item reward from the plugin by using the demo project as a reference? I haven't looked at this in a while so I'll need to review it.

this is really free now?

This version yes, any updates beyond bug fixes, no.