v1.0.0 - Grand Update
RPG Maker MZ: Map Troops » Devlog
- Deleted: Map Note tags, all of them.
- Deleted: Enemy note tags, all of them.
- Deleted: Blocked spawn region, it was useless.
- Adjustment: Instead of enemies, troops are generated which eases congestion on map
- New: Plugin parameter for map configuration, setup map enemies from plugin parameters.
- New: Map enemies can now trigger an event instead of calling a battle
- New: Setup a victory/defeat event for map troop enemies.
Files
Synrec_MapEnemies.js 19 kB
Mar 08, 2024
BACKUP 4.2 kB
Mar 08, 2024
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RPG Maker MZ: Map Troops
Spawn Enemies on map
More posts
- v1.0.2 - Virus DetectedMar 10, 2024
- v1.0.1 - Changed some stuffMar 10, 2024
- ReuploadedMar 09, 2024
- Temporary deletionMar 09, 2024
- v1.7 - Spawn regionsSep 19, 2023
- v1.5 - Positioning SetupJun 25, 2022
- v1.4 - Initialize BattleJun 22, 2022
- v1.3, Infestation TackledNov 02, 2021
- v1.0xOct 29, 2021
Comments
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Btw my antivirus said that Synrec_MapEnemies.js contain a virus.
Never had that problem with other of your plugins.
Virus??
What anti-virus is this?
It's window defender. It said that found trojan and deleted the file as "big threat".
That's concerning. Thanks for letting me know.
Windows defender doesn't act up with it on my end and doing a virus total check doesn't show it as a virus for it's available antivirus
https://www.virustotal.com/gui/file/2a765ece48ff13706cc25ce6e1023b657db3f9aa9c51128fa079402c3931bdc9?nocache=1
Weird. I have no new updates to install for defender, so looks like everything is up to date.
https://www.microsoft.com/en-us/wdsi/threats/malware-encyclopedia-description?na...
The problem is that because of this "big threat", defender does not even allow me to unlock and save this file, it immediately deletes it without any possibility of recovery.
Does downloading from here help?
https://github.com/Synrec/Monster-Capture-MZ
Why do you think it was useless? I think it was nice add-on. I mean you could create for example a treasure room without any enemies or sth.
Just don't set the enemies to spawn in that region
Right, seems logic. Thank you.