RPG Maker MZ: Map Troops
A downloadable tool
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- Spawn troops on map, each encounter is an enemy troop
- Set default and low detect (sighted) and high detect (detect) action
Setup troops to spawn on the map.
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Click download now to get access to the following files:
Synrec_MapEnemies.js 19 kB
Development log
- v1.0.2 - Virus DetectedMar 10, 2024
- v1.0.1 - Changed some stuffMar 10, 2024
- ReuploadedMar 09, 2024
- Temporary deletionMar 09, 2024
- v1.0.0 - Grand UpdateMar 08, 2024
- v1.7 - Spawn regionsSep 19, 2023
- v1.5 - Positioning SetupJun 25, 2022
- v1.4 - Initialize BattleJun 22, 2022
Comments
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Is there any way I can set up some enemies to only appear in certain regions or when certain switches are on? And is there a way to have the enemies refresh when a switch turns on or off?
I'll check this out but currently, no
I've also noticed the problem that it's not possible to select the troops the enemies appear in. When I run into an enemy, all I can encounter is a single one, and for a game with a party of 4, that could get very troublesome unless I'm missing something. I'd much prefer to be able to encounter normal troops rather than one enemy at a time! Also, a lot of enemies are spawning in places they really shouldn't, such as in trees and in the middle of the ocean.
Checking this now
Hello, I'm getting issues when entering battle with the VisuStella BattleCore (TypeError Cannot read property 'pages' of undefined).
thanks for the notice, I'll check it out
Thanks for the update
Question; Does the plugin call for my individual enemy or the troop. Cause I'm using sideview battle and the positioning for the sprite gets centered dispute the troop having them on the left side of the screen.
It builds the troop from scratch so its individual enemy
Ok, is it possible to have a bit of control for the enemy position for the sideview battle? Cause my battle UI is in the center and my actors are on the right of the screen. Or at the very least have control over the troop generated for balancing purposes.
More control over generated troop in what way?
My issue is what is the deal for commercial use? You got some decent stuff but no info regarding terms on commercial use?
I really gotta make a general TOS but yes, all of my free plugins are free for commercial use
Btw it only happens on the map that I set the <enemies:1> on ie. it happens as soon as I enter the map in question. What are you actually supposed to put there that works for you?
Edit: Maybe I just don't have the latest version, duh.I think I do have the latest version, and have redownloaded it in case.It is read as an Array the enemies note tag is supposed to be input as:
<enemies:[x]>
I'm checking the refresh bug now.
This issue highlighted some other issues found in the plugin.
They have been... taken care of
Hi again. Would this work with bigger overworld sprites (with the same ratio as the 8 character sprite sheet)?
As in same character sheet but the sprites/image are bigger? Yes it should.
I'm testing it in a clean project and I'm getting this error "SyntaxError - Unexpected token , in JSON at position 1"
Is there something in the parameters I may have configured wrong?
Which line is this reported at?
Actually, nvm, I'll check em all.
I think this is because you need to open the no damage region setup.
You don't have to add any damage regions just ensure you have an empty array.
This is temporary, I'll upload the patch for this and monster capture core tomorrow.
I'm sorry but how can I open the no damage region setup?
Sorry it's no spawn region not no damage region. Plugin has been updated regardless.
Will this include "stacking" enemy encounters? For example, you have a bunch of zombies standing there. If they all bumped into the player character, could you have a situation where the bad guys will all have combat happen on the same battle screen, with each fight taking place after another without leaving combat?
In MV and typical MZ, you'd fight a battle, leave a battle for maybe a second or two and then instantly be in an encounter again.
Does your plugin do anything about that?
You can have random encounters if you want but this plugin allows you to make all enemies on screen instead.
You can set each enemy to have its own graphic or to be one default graphic.
The enemies stack based on detection range of the enemy which is triggered.
I think I'm confused...Tried to achieve enemy stacking in troops, but it's always one goblin/zombie, even if a horde gets me. Any help, pls?
What is your range setting?
I'm gonna check this after work, thnak you for a sign of solution.
Also, I wanted to ask, because every time you'll open the menu (esc key, I think it's because the scene refreshes?), the monster dissappears and reappear in different positions after closing the menu. Is this suppose to work like that? Because you can "cheat" by doing this to make them appear somewhere else :)
Hello, my Enemy Detection range is set to 8. Max Enemy Count also to 8, still, can't make it so the enemies makes groups.
I'll be focussing on this plugin tomorrow.