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RPG Maker MZ: Map Troops
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Devlog
v1.0.2 - Virus Detected
March 10, 2024
by
Synrec
1
Adjustment: Potential false flag of blank lines in code resolved...
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v1.0.1 - Changed some stuff
March 10, 2024
by
Synrec
Adjustment: Changed and shifted function names and some parameter name positions...
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Reuploaded
March 09, 2024
by
Synrec
2
Plugin file has been reuploaded. Please let me know if any false flag virus reports show up...
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Temporary deletion
March 09, 2024
by
Synrec
1
Temporarily deleted updated plugin due to issue with virus detection from itch.io Plugin file will be re-uploaded at a later time...
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v1.0.0 - Grand Update
March 08, 2024
by
Synrec
1
Deleted: Map Note tags, all of them. Deleted: Enemy note tags, all of them. Deleted: Blocked spawn region, it was useless. Adjustment: Instead of enemies, troops are generated which eases congestion o...
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v1.7 - Spawn regions
September 19, 2023
by
Synrec
Added settable spawn regions. If not set and the parameter "No Spawn Regions" is an empty array, enemies can spawn anywhere...
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v1.5 - Positioning Setup
June 25, 2022
by
Synrec
Apparently, nobody likes trains... You can set fixed screen coordinates for enemies on screen. It takes after the setup index in plugin parameters. This means that the first set coordinates for positi...
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v1.4 - Initialize Battle
June 22, 2022
by
Synrec
Because it sure as heck wasn't doing that. Bug Fix: BattleManager was not initializing...
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v1.3, Infestation Tackled
November 02, 2021
by
Synrec
An infestation has been dealt with. Please see website for info...
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v1.0x
October 29, 2021
by
Synrec
Patched an issue that occurs when no region data is set up. Nothing major. If you don't wanna update just open the no spawn region setup and close it to create a blank array => []...
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Documentation
October 25, 2021
by
Synrec
I have released a documentation guide on my website...
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Released
October 24, 2021
by
Synrec
#rpg maker, #Map Enemies
Use this plugin to spawn enemies on the map instead of giving the player butterfly nervous feeling when walking across normal maps. Let exploration be fun not punishment. Enemies reset whenever Scene_...
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