RPG Maker MV/MZ: Status Construct
FEATURES:
- State stacking.
- Bleed over states.
- Add state on restrict/resist.
- Add state on state removal.
- Weapon based status effect accumulation.
- Elemental modification.
Top right corner of image shows poison state with three stacks.
Default max stack is used when the note tag for state max stack is not used.
Elemental Configuration allows for adding states based on elemental damage. If target's elemental state modifier goes above or is equal to 100, the add element state from elemental configuration will be added and the remove element state is removed. If it goes below -100, the remove element state will be added instead whilst the add element state is removed.
You can disable the negative element state by disabling it in plugin parameters.
Weapon Configuration is used to add states based on weapon type as stated in the database:
In the plugin parameters, we need to configure each state:
- Name: Does nothing. Used to identify state configuration from list.
- State: The actual state to configure.
- Max Stacks: The maximum number of stacks the state will have.
- Overstack State: State added alternatively when state stack exceeds maximum number of stacks.
- Delete On Overstack: Delete the state stack if overstack state is to be added.
- Removal State: Adds this state when the original "State" is removed.
- State Removal Type: Remove single state stack or all state stacks
- Resist State Add: Add state when the original state is resisted.
- Restrict State Add: Add state when the original state is restricted.
- Code: Execute JavaScript code under stated conditions.
Purchase
In order to download this tool you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
Development log
- v2.5 - Persistent EffectsMay 16, 2024
- v2.4 - Bug Fixes!Sep 17, 2023
- v2.3 - Fix normal attack element.Sep 12, 2023
- v2.2 - Bug Fixes + Project (MZ)Aug 28, 2023
- v2.1 - Removed note tags.Jul 30, 2023
- v2.0 - Some minor stuffMar 28, 2023
Comments
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There seems to be a bug which stops the last stack of the state from being removed if you have the "state removal type" set to "single" in the plugin parameters.
Using either the "remove state" event function or the plugin's script for decreasing states will not remove the last stack. Only the "Recover All" function will remove the final stack. Hoping this can be fixed soon.
I can send a project file with the bug if you have a contact email.