v2.5 - Persistent Effects


  • New: "On Persist Code" added for persistent effects.

Image above is an example of how to add fixed damage to your status effect.

The "this" refers to the battler in which the state is applied to.

The "gainHp(x)" will grant the battler 'x' hp. A negative 'x' means they lose HP instead.

Files

Status Construct.zip 91 MB
May 16, 2024
Synrec_StatusConstruct.js 21 kB
May 16, 2024

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