v2.5 - Persistent Effects
RPG Maker MV/MZ: Status Construct » Devlog
- New: "On Persist Code" added for persistent effects.
Image above is an example of how to add fixed damage to your status effect.
The "this" refers to the battler in which the state is applied to.
The "gainHp(x)" will grant the battler 'x' hp. A negative 'x' means they lose HP instead.
Files
Status Construct.zip 91 MB
May 16, 2024
Synrec_StatusConstruct.js 21 kB
May 16, 2024
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RPG Maker MV/MZ: Status Construct
More posts
- v3.3 - Flat Stats9 days ago
- v3.2 - Explanation on Dynamic Evolvable States63 days ago
- v3.1 - Fix loading destroyed76 days ago
- 3.0 - Minor Incompatibility Correction78 days ago
- v2.9 - Build Up EffectsMar 20, 2025
- v2.8 - Map Visual StatesJan 05, 2025
- v2.7 - CompatibilityJan 04, 2025
- v2.6 - Visual State EffectsJan 03, 2025
- v2.4 - Bug Fixes!Sep 17, 2023
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