v2.5 - Persistent Effects
RPG Maker MV/MZ: Status Construct » Devlog
- New: "On Persist Code" added for persistent effects.

Image above is an example of how to add fixed damage to your status effect.
The "this" refers to the battler in which the state is applied to.
The "gainHp(x)" will grant the battler 'x' hp. A negative 'x' means they lose HP instead.
Files
Status Construct.zip 91 MB
May 16, 2024
Synrec_StatusConstruct.js 21 kB
May 16, 2024
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RPG Maker MV/MZ: Status Construct
| Status | Released |
| Category | Tool |
| Author | Synrec |
| Tags | RPG Maker, RPG Maker MV, RPG Maker MZ |
More posts
- v3.8 - Buffs and Debuffs42 days ago
- v3.7 - EvaluationSep 04, 2025
- v3.6 - Incompatibility PatchSep 02, 2025
- v3.5: State Costs and HELP!!!Sep 01, 2025
- v3.4 - More elemental and status effectsAug 01, 2025
- v3.3 - Flat StatsJul 18, 2025
- v3.2 - Explanation on Dynamic Evolvable StatesMay 25, 2025
- v3.1 - Fix loading destroyedMay 12, 2025
- 3.0 - Minor Incompatibility CorrectionMay 10, 2025
- v2.9 - Build Up EffectsMar 20, 2025

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