v2.5 - Persistent Effects
RPG Maker MV/MZ: Status Construct » Devlog
- New: "On Persist Code" added for persistent effects.

Image above is an example of how to add fixed damage to your status effect.
The "this" refers to the battler in which the state is applied to.
The "gainHp(x)" will grant the battler 'x' hp. A negative 'x' means they lose HP instead.
Files
Status Construct.zip 91 MB
May 16, 2024
Synrec_StatusConstruct.js 21 kB
May 16, 2024
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RPG Maker MV/MZ: Status Construct
| Status | Released |
| Category | Tool |
| Author | Synrec |
| Tags | RPG Maker, RPG Maker MV, RPG Maker MZ |
More posts
- v3.8 - Buffs and Debuffs1 day ago
- v3.7 - Evaluation63 days ago
- v3.6 - Incompatibility Patch65 days ago
- v3.5: State Costs and HELP!!!66 days ago
- v3.4 - More elemental and status effects97 days ago
- v3.3 - Flat StatsJul 18, 2025
- v3.2 - Explanation on Dynamic Evolvable StatesMay 25, 2025
- v3.1 - Fix loading destroyedMay 12, 2025
- 3.0 - Minor Incompatibility CorrectionMay 10, 2025
- v2.9 - Build Up EffectsMar 20, 2025

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