v1.0.0: Update X-Treme (Notes)


This update signifies a transition from using note tags to using plugin parameters instead. It will allow for ease of organization of data as well as ease of future update implements when the designer can simply check out new parameters in the future.

Bug Fixes:

  • Unlimited repeating actions
  • Invalid coordinate checks
  • Removal of obsolete code
  • No attack animation on dying battler?
  • No turn order update when event trap used
  • Duplicate actor placement possible when using automatic actor placement under some circumstances
  • Could not close start command window if there were no actors placed on TBS map.
  • Selector unable to move to nearest coordinate using keyboard movement
  • Extreme constant slow down with large area coordinates.
  • Move AI valid skill code optimization
  • AI Movement Misfire
  • AI Action Misfire
  • Self selection AI misfire
  • If party members die and there are still actors on field, gameover scene occurs regardless of victory/defeat condition
  • Issue with overlapping actor auto spawning on consecutive battle if knockback/suction applied to battler actor
  • Funny issue with auto spawn where spawn screens remain up even during auto placement under certain conditions
  • (MV) Damage sprite not showing
  • (MV) Battler death skips animation (May require a preloader)

Changes:

  • Actor note tags removed, please see plugin parameters.
  • Enemy note tags removed, please see plugin parameters.
  • Class note tags removed, please see plugin parameters.
  • Skill note tags removed, please see plugin parameters.
  • Item note tags removed, please see plugin parameters.
  • State note tags removed, please see plugin parameters.
  • Tileset note tags removed, please see plugin parameters.
  • Most map note tags removed, please see plugin parameters.
  • Move range calculation default
  • Region actors no longer automatic battlers by default.
  • Move AI modified.
  • Action AI modified.
  • Battle starts automatically if all party members are auto placed.
  • Region Actor spawn event will only play if the actor can spawn.

Additions:

  • Knockback resistance and immunity parameter for class, states and equips (resistance only)
  • Suction resistance and immunity parameter for class, states and equips (resistance only)
  • Teleport resistance and immunity parameter for class, states and equips (resistance only)
  • Swap resistance and immunity parameter for class, states and equips (resistance only)
  • Plugin parameter configurations for actor, enemy, class, item, skill, weapon, armor, tileset, map
  • Can add state to region actors/enemies
  • Victory condition based on turns
  • Victory condition based on game switches
  • Victory condition based on game variables
  • Defeat condition based on turns
  • Defeat condition based on game switches
  • Defeat condition based on game variables
  • Can control the maximum number of spawned entities for region actors/enemies
  • Equipment and states modify attack animation
  • Play common events based on global turn and game switch activation
  • Script calls for force Victory, Defeat or Abort
  • (MZ) Plugin commands implemented based on script calls
  • Can set custom graphic for reserve area and trap area (skills/items)
  • Terrain can accelerate state turns or stop them from degrading
  • Can spawn region actors with a set level
  • Can set maximum number of actors for map. Defaults to 4.
  • TBS setup now possible with loop-able maps.

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Comments

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(+1)

People like me are just finding it for the first time thanks to you porting it to MV too, I was using another TBS plugin until I saw it was ported, and now I'm hooked.

Thank you for your interest!

(+3)

Sounds like an awesome update.  I'll give it a try as soon as it's downloadable.  I see that it says "Pending" so assuming since the download is still at 9.2 that it's not technically released yet.  Glad you're still updating this plugin though.  It has come a long way since my purchase.   

(+1)

thanks for sticking with it!

The download may be in a few days as I want to make sure everything is ready before pushing it so this list is going to change over time