v1.0.6: MV needs Assist!
- Bug Fix: Using code/script call that evaluates to a number for Base Move Range Battler Configuration is now valid.
- Bug Fix: Color Manager is undefined (MV)
- Adjustment: Input check of victory window
Tiny stuff
Files
Tactical Battle System.zip 475 MB
Jan 13, 2023
Synrec_TBS.js 527 kB
Jan 13, 2023
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RPG Maker MV/MZ: Tactical Battle System
Create your own SRPG
More posts
- v1.7.0 - Knockback and QOL23 days ago
- v1.6.9 - Minor Patch25 days ago
- v1.6.8 - I SEE YOU42 days ago
- v1.6.7 - Stricter Checks54 days ago
- v1.6.6 - Interact Fix55 days ago
- v1.6.5 - Setup interactions78 days ago
- v1.6.4 - Function Override84 days ago
- v1.6.3 - Execute custom scripts96 days ago
- v1.6.2 - Data overwrite bug (Edited)Jul 12, 2024
- v1.6.1 - EXP distributionJul 06, 2024
Comments
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Alright, one more! It can't be many more, Isdead seems to be undefined now too.
TypeError
Cannot read property 'isDead' of undefined.
These errors only pop up when you enter a battle, otherwise it's perfectly working so it's not a severe incompatibility or anything, and the turn order does initialize as do the characters, it's just that when the menu pops up normally, these errors occur.
I'd have given you both error codes the first time but only one error pops up in MV each time you crash, so I had no clue more was error'ing.
can you post the console report of the bug?
Absolutely yuup
TypeError: Cannot read property 'isDead' of undefined
at Window_Actor_Mini_Stat.Window_Base.hpColor (rpg_windows.js:473)
at Window_Actor_Mini_Stat.updateData (Synrec_TBS.js:13163)
at Window_Actor_Mini_Stat.update (Synrec_TBS.js:13101)
at rpg_scenes.js:262
at Array.forEach (<anonymous>)
at Scene_Map.Scene_Base.updateChildren (rpg_scenes.js:260)
at Scene_Map.Scene_Base.update (rpg_scenes.js:113)
at Scene_Map.Scene_Base.update (Moogle_X_EquipmentLearning.js:762)
at Scene_Map.update (rpg_scenes.js:596)
at Scene_Map.update (Synrec_TBS.js:13753)
SceneManager.catchException @ rpg_managers.js:1949
I should've posted this to start out, but I'm still learning my way around RPGM that's 100% my b.
Of course it is... Thanks a lot. When I get to my laptop I'll patch that