v1.0.7: Some more MV patches.
- Several bug fixes with regards to MV performance
- Added red text color to actor name if it is an auto placed battler
- Help text on stats screen when no actor selected
Files
Synrec_TBS.js 527 kB
Jan 14, 2023
Tactical Battle System.zip 475 MB
Jan 14, 2023
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RPG Maker MV/MZ: Tactical Battle System
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More posts
- v1.7.0 - Knockback and QOL39 days ago
- v1.6.9 - Minor Patch41 days ago
- v1.6.8 - I SEE YOU58 days ago
- v1.6.7 - Stricter Checks70 days ago
- v1.6.6 - Interact Fix72 days ago
- v1.6.5 - Setup interactions94 days ago
- v1.6.4 - Function OverrideAug 12, 2024
- v1.6.3 - Execute custom scriptsJul 31, 2024
- v1.6.2 - Data overwrite bug (Edited)Jul 12, 2024
- v1.6.1 - EXP distributionJul 06, 2024
Comments
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It all works and it's fantastic, thank you!
I spoke too soon, the battles start and everything works, but still afew more very small visual bugs. Health bar gauges no longer vanish (No flickering this time though), and corpses are layered above enemies and potentially actors too but I didn't test. I'll keep looking for more too.
No longer vanish? Can you screenshot this? I don't have this happening on my end so it is likely a setting I missed
Corpses are layered on the "same" layer as battlers. Before it was set to below but it was causing visibility issues. May just add it as an option as to what layer it goes to when dead.
An enemy dies and then they spawn this giant weird bar of gauges, it's not limited to enemies, though, it's actors too
O and the only reason it's a big deal for layering below or at least putting battles all at the front, is because rn corpses that spawn after a battle will be at the front and they'll go ontop of battlers if they walk on a corpses space, this could be fixed maybe by setting them at the back, but then you'd have the issue of new battlers being under, etc.
I don't really see anything from the image?
As for the layering, you think that should be a blanket option or an option for battler configuration?
Probably a blanket option. I'll tinker and see if I can solve the HP thing myself, it could be an issue with how I have corpses setup.