v1.0.8 (v1.0.9): New stuff, old fixes (edited)
- Added new pattern, cross (Not applied for exclusion pattern)
- Added preset functionality (Can clear, save or load actor placements)
- Fixed: Issue where could not load more than the rpg maker default max battle members (or members outside it)
- Fixed: Reference to old map note tags
Edited: It is possible to disable map preset by setting the option in map configuration
Note: Version is v1.0.9 but I forgot to update it in the plugin description.
Files
Synrec_TBS.js 541 kB
Jan 25, 2023
Tactical Battle System.zip 475 MB
Jan 25, 2023
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RPG Maker MV/MZ: Tactical Battle System
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More posts
- v1.8.0 - On death triggers73 days ago
- v1.7.9 - Some minor fixes + help file97 days ago
- v1.7.8 - Actor Skill CommandsAug 11, 2025
- v1.7.7 - SMoLAug 02, 2025
- v1.7.6 - Interrupts and Action SetJul 29, 2025
- v1.7.5 - Battler Visual AdjustmentJul 09, 2025
- v1.7.4a - Some adjustmentsMay 27, 2025
- v1.7.3 - Minor stuffMar 15, 2025
- v1.7.2 - Placement SwitchFeb 15, 2025
- v1.7.1 - Optimizations and such and such.Feb 02, 2025

Comments
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Another idea for an improvement (This isn't a bug, tho) would be for us to be able to use face graphics in place of our character sprites in UI like the turn order or the formation setup. If you use tall sprites Rn they clip with the UI a bit, but this is easily solveable by swapping to face graphics for the ui, as an example.