v1.0.8 (v1.0.9): New stuff, old fixes (edited)
- Added new pattern, cross (Not applied for exclusion pattern)
- Added preset functionality (Can clear, save or load actor placements)
- Fixed: Issue where could not load more than the rpg maker default max battle members (or members outside it)
- Fixed: Reference to old map note tags
Edited: It is possible to disable map preset by setting the option in map configuration
Note: Version is v1.0.9 but I forgot to update it in the plugin description.
Files
Synrec_TBS.js 541 kB
Jan 25, 2023
Tactical Battle System.zip 475 MB
Jan 25, 2023
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RPG Maker MV/MZ: Tactical Battle System
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More posts
- v1.7.0 - Knockback and QOL60 days ago
- v1.6.9 - Minor Patch62 days ago
- v1.6.8 - I SEE YOU79 days ago
- v1.6.7 - Stricter Checks91 days ago
- v1.6.6 - Interact Fix92 days ago
- v1.6.5 - Setup interactionsAug 19, 2024
- v1.6.4 - Function OverrideAug 12, 2024
- v1.6.3 - Execute custom scriptsJul 31, 2024
- v1.6.2 - Data overwrite bug (Edited)Jul 12, 2024
- v1.6.1 - EXP distributionJul 06, 2024
Comments
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Another idea for an improvement (This isn't a bug, tho) would be for us to be able to use face graphics in place of our character sprites in UI like the turn order or the formation setup. If you use tall sprites Rn they clip with the UI a bit, but this is easily solveable by swapping to face graphics for the ui, as an example.