Tactical Scene Motions (EXTENSION ONLY)
If the plugin disrupts gameplay during non-tactical battle. PLEASE contact me.
FEATURES
- Unlimited character frames. Uses the same format for character direction but the number of frames are now unlimited. Please use one character file per motion
- Cut - in graphics
- Action Motion inheritance
- Screen Effects
- Modify States
- Modify Buffs
- Play Music/Sounds
- Modify battler blend colors
- Play events
- Execute custom code
- SV Enemies
Setup custom character graphics and motions with this extension.
Motions are configured in the plugin parameters.
List Of Scene Sequence Action Motion Types:
- Movement: Battler will move via walking.
Movement Configuration can move user/targets (Scope) by a certain number of paces (Magnitude) in a certain direction:
- MovementX/Y determine the move offset.
- Destination will determine who the scoped movement targets are moving towards.
- Duration is the time for the movement.
- Jump: Battler will move via jump.
Jump Configuration can jump user/targets (Scope) by a certain number of paces (Magnitude) in a certain direction:
- Animation: Play an animation on the user/targets
Game designer may set the animation to play on user/targets.
- Motion: User/targets will perform motion.
Motion set must be configured for the actor/enemy map battler.
- Execute: Executes the map action on the user/targets
Can set custom animation. Can force use skill data or item data in which setting skill ID is the priority.
- Screen: Do RPG Maker game screen effect.
Can tint, flash, zoom or shake the screen.
- Event: Run a common event.
Map sequences will not run whilst event is active/running.
- Code: Execute code via eval function.
Requires JavaScript knowledge. Recommended to use YouTube tutorials to learn JavaScript.
- Input: Check for input trigger. (Limited to default RPG Maker buttons).
Modify RPG Maker game switch/variable based on the set valid button. Can set input for multiple checks or for single check. It is possible to setup a gauge for the duration and to have a graphic display during the check(s).
Input will force a pause to the map action sequences.
- Cutin: Generate an image on screen and move it around via sequence setup.
Setup display sequences which can perform a move, scale, transparency or rotation action of the set image file.
- Status: Apply a status effect to user/targets.
Add states/buffs/debuffs to user/targets with an option to randomize the turn count.
- Graphic: Show graphic on screen.
Display image on screen (can be animated) for a certain frame count.
- Audio: Play BGM, BGS, ME, SE.
BGM and BGS will play in loop based on audio file settings (See how to setup RPG Maker audio file loop). ME and SE will play only once.
- SwitchVariable: Modify RPG Maker game switch/variable.
Modify game switches/variables directly.
- Inherit: Takes motion data from another skill/item.
Will only inherit from same datatype. If action is a skill, will inherit from $dataSkills. If action is an item, will inherit from $dataItems. It will take all configured map sequences for that skill/item and add them in at the point of this inheritance. If no map sequence is set, there will be no sequences to add.
- Wait: Pauses sequence execution for set frame count.
- Stop: Force ends the map action sequences.
Status | Released |
Category | Tool |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Synrec |
Genre | Role Playing |
Tags | RPG Maker |
Purchase
In order to download this plugin you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:
Development log
- v1.4 - Compatibility with core 1.3.0Nov 20, 2023
- v1.3 - Counter ChecksJun 19, 2023
- v1.2 - MV CompatibilityMar 31, 2023
- Added gifsAug 24, 2022
- v1.1 - Unlimited Character FramesAug 21, 2022
- v1.0 - LaunchedJul 31, 2022
Comments
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BRO keeping an eye on this for far future projects bc damn you really fire emblem-ed us homie! Sweet work
Thanks for the compliments!