v1.9 - Changing call location of action
RPG Maker MV/MZ: Timed Attack » Devlog
- Adjustment: Invert Status parameter function has been inverted.
- Adjustment: Function call of time attack moved to "Perform Action" function of log window.
- Adjustment/Fix: Setting fail skill as a non-existent skill will no longer let the action attempt to set blank skill.
- New: Added battle movement (Free plugin) as part of project.
- New: Time attack added, "charge" which would change attack based on input button pressed and stop charging when input button not pressed.
- New: Time attack added: "hold" which would execute valid time attack if player input is within valid area on duration expire.
- New: Sub Type added which only works when not using Execute On Valid Input and will immediately use follow up timed attack type.
Files
Synrec_Timer_Buttons.js 21 kB
Sep 12, 2024
Synrec_Timer_Circle.js 20 kB
Sep 12, 2024
Synrec_Timer_Charge.js 14 kB
Sep 12, 2024
Synrec_Timer_Hold.js 10 kB
Sep 12, 2024
Synrec_Timer_Core.js 54 kB
Sep 12, 2024
Timed_Attack.zip 468 MB
Sep 12, 2024
Get RPG Maker MV/MZ: Timed Attack
RPG Maker MV/MZ: Timed Attack
Created timed attack sequences for your default battle system.
More posts
- v2.3 - Force Time Attack Action37 days ago
- Demo Project reupload63 days ago
- v2.2 - Core Multi Attack76 days ago
- v2.1 - Multi-Valids77 days ago
- v2.0 - Minor modifications99 days ago
- Failed to reupload demo.Sep 15, 2024
- v1.8 - Success variable and Non-Randomized ButtonsJul 16, 2024
- Update: Fail ActionMay 23, 2024
- Update: Script TriggersApr 09, 2024
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