v2.4 - Fixes and updates
RPG Maker MV/MZ: Timed Attack » Devlog
- Fix: Issue where battle progression not continuing if sub type is used
- New: Parameter for enemy wait time if using input execute to allow enemy to execute each input as a "Fail" instead of waiting till end.
- Adjustment: Code modified and tested within specific parameters.
Files
Synrec_Timer_Buttons.js 24 kB
13 days ago
Synrec_Timer_Charge.js 14 kB
13 days ago
Synrec_Timer_Circle.js 21 kB
13 days ago
Synrec_Timer_Core.js 59 kB
13 days ago
Synrec_Timer_Hold.js 10 kB
13 days ago
Synrec_Timer_Ring.js 25 kB
13 days ago
Synrec_Timer_Smash.js 22 kB
13 days ago
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RPG Maker MV/MZ: Timed Attack
Created timed attack sequences for your default battle system.
More posts
- Quick Fix93 days ago
- v2.3 - Force Time Attack ActionNov 16, 2024
- Demo Project reuploadOct 21, 2024
- v2.2 - Core Multi AttackOct 08, 2024
- v2.1 - Multi-ValidsOct 07, 2024
- v2.0 - Minor modificationsSep 15, 2024
- Failed to reupload demo.Sep 15, 2024
- v1.9 - Changing call location of actionSep 12, 2024
- v1.8 - Success variable and Non-Randomized ButtonsJul 16, 2024
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