v2.4 - Fixes and updates


  • Fix: Issue where battle progression not continuing if sub type is used
  • New: Parameter for enemy wait time if using input execute to allow enemy to execute each input as a "Fail" instead of waiting till end.
  • Adjustment: Code modified and tested within specific parameters.

Files

Synrec_Timer_Buttons.js 24 kB
13 days ago
Synrec_Timer_Charge.js 14 kB
13 days ago
Synrec_Timer_Circle.js 21 kB
13 days ago
Synrec_Timer_Core.js 59 kB
13 days ago
Synrec_Timer_Hold.js 10 kB
13 days ago
Synrec_Timer_Ring.js 25 kB
13 days ago
Synrec_Timer_Smash.js 22 kB
13 days ago

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