v2.6 - Fixes
RPG Maker MV/MZ: Timed Attack » Devlog
- Fix: Removed alternate empty object when no alternative data is found in circle ext.
- Fix: Core plugin input not reading when enemy is using it and not in input execute mode
- Fix: Core plugin input, even if valid input is used, not applying penalty when not in gauge area
- Adjustment: Core plugin invert value is now determined if the parameter is selected or if the battler is an enemy
- Fix: Core plugin was double executing inputs
- Adjustment: Invert value is calculated after processing damage scale
- Adjustment: Input wait timer countdown is applied only if battler is an enemy or actor is in auto battle status
- Fix: Core plugin attack scale not being read when not input execute
- Note: Demo left as is for now. Newer demo to be uploaded at a later time.
Files
Synrec_Timer_Buttons.js 24 kB
49 days ago
Synrec_Timer_Core.js 61 kB
49 days ago
Synrec_Timer_Circle.js 21 kB
49 days ago
Get RPG Maker MV/MZ: Timed Attack
Buy Now$10.00 USD or more
RPG Maker MV/MZ: Timed Attack
Created timed attack sequences for your default battle system.
More posts
- v2.8 - Stop double attack under legacy44 days ago
- v2.7 - Legacy Method47 days ago
- v2.5 - Damage Popup Attempt77 days ago
- v2.4 - Fixes and updates99 days ago
- Quick FixDec 31, 2024
- v2.3 - Force Time Attack ActionNov 16, 2024
- Demo Project reuploadOct 21, 2024
- v2.2 - Core Multi AttackOct 08, 2024
- v2.1 - Multi-ValidsOct 07, 2024
Leave a comment
Log in with itch.io to leave a comment.