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Topics

Recent updates

v1.7.5 - Battler Visual Adjustment
2
Adjustment: Changed how target auto coordinate is checked. If no valid coordinate within visual, a random coordinate is picked. Preference for auto battlers if...
2 files
v1.7.4a - Some adjustments
1
New: Interact now works for map placed events Removed: Console logger for coordinates during action...
1 file
v1.7.3 - Minor stuff
2
Adjustment: Map selection parameters updated to allow for direct selection of the map as of MZ v1.9.0 New: Option to disable damage popup in main parameters Del...
1 file
v1.7.2 - Placement Switch
2
1
New: Parameter for configured actors to disable placement during TBS battle. See video below:...
1 file
v1.7.1 - Optimizations and such and such.
1
Adjustment: Modifications to code for adaptations to map motions extension update Adjustment: Some optimizations...
2 files
v1.7.0 - Knockback and QOL
Fix: During map action, character not facing the origin point resulting in false direction for knockback Adjustment: On TBS battle command window activation, th...
1 file
v1.6.9 - Minor Patch
Fix: Syntax error for undefined variable...
1 file
Create your own SRPG
v1.6.8 - I SEE YOU
New: Vision parameters for the auto battlers. They will now "See" based on that set parameter. If they do not see anything, they will move randomly. Adjustment...
2 files
Topic
Last post
I'm eyeing this plugin for a potential project, but I want to know if it can be used to make a CRPG-like game in the sam...
started by zerotrance Nov 24, 2024
2 replies
173 views
Hi do you plan to add a downloadable (paid or included in the plugin) sample project so we can test and see all features...
started by DDreamsGames Nov 03, 2024
4 replies
171 views
Hello, been with this program since its inception and it has come a long (and triumphant) way since then. I am using the...
started by IkariMan Sep 09, 2024
6 replies
683 views
After some fooling around, I realized the Weapon Attack Range doesn't appear to be working. Regardless of the weapon and...
started by AzureWhitetail Jul 06, 2024
9 replies
1,216 views
I've created a State that's supposed to prevent the affected battler from being knocked back, but it doesn't seem to be...
started by AzureWhitetail Jul 05, 2024
1 reply
313 views
I think this is very important and is very lacking as just seeing fx in the map is not enough, I feel at least one sprit...
started by GumihoFantasy Jul 01, 2024
1 reply
175 views
I don't know if there's something I'm overlooking, but would this plugin happen to have a Battle Forecast? Basically, I...
started by AzureWhitetail Jun 25, 2024
1 reply
285 views
I'm not sure if that's what it's typically called in TBS games, but basically, I'm hoping for a feature that allows enem...
started by AzureWhitetail Jun 09, 2024
8 replies
1,058 views
I'm debating between this system or SRPG Studio and it seems the deciding factor would be tile interactivity. I'm lookin...
started by icametochop Jun 08, 2024
1 reply
256 views
Hey there, it seems your plugin has a lot to offer I would love in my project! Sadly there seems to be no demo so I can'...
started by ChimaereJade Sep 10, 2023
3 replies
359 views
I really think about buying that plugin. Is it a full Battle System or are you able to use it on occasion? Like the hero...
started by MHBIC Apr 13, 2024
1 reply
201 views
Hi Synrec, Please advice what error is below? fyi i dont have any actor id 3001 , i only has 12x actors. Error: Actor...
started by CHIA8080 Mar 30, 2024
1 reply
126 views
Hi Synrec, i create d a custom character using SRD Character Creator EX plugin however when going into party battle with...
started by CHIA8080 Mar 27, 2024
9 replies
456 views
hi i just bought your turnbase tactical battle system plugin, how to quickly setup your plugin and how to use it?? and a...
started by CHIA8080 Mar 16, 2024
68 replies
2,692 views
Hi! I have a character sprite sheet with 10 frames (it’s just for walk) and it’s not working. It shows 3 frames at o...
started by extracodex Mar 17, 2024
3 replies
256 views
I tried to make a skill that summons an actor but nothing happens. The summon animation doesn't play nor is any actor ca...
started by dariken Mar 13, 2024
11 replies
673 views
Pretty much what the title says, the character with the highest agility gets unlimited turns on maps that are set to act...
started by dariken Mar 14, 2024
3 replies
255 views
I see there is a way to spawn Enemies in the middle of a battle, but I was wondering, is it possible to spawn Actors too...
started by AzureWhitetail Mar 07, 2024
2 replies
183 views
The title pretty much speaks for itself. In the MV version of the plug-in, Whenever a Battler Counters an opponent durin...
started by AzureWhitetail Mar 03, 2024
3 replies
278 views
Okay, so I have one of my characters set to "Above" to represent flying units, and I have "Same" tilesets to give certai...
started by AzureWhitetail Feb 25, 2024
8 replies
468 views