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Recent updates

v1.7.5 - Battler Visual Adjustment
2
Adjustment: Changed how target auto coordinate is checked. If no valid coordinate within visual, a random coordinate is picked. Preference for auto battlers if...
2 files
v1.7.4a - Some adjustments
1
New: Interact now works for map placed events Removed: Console logger for coordinates during action...
1 file
v1.7.3 - Minor stuff
2
Adjustment: Map selection parameters updated to allow for direct selection of the map as of MZ v1.9.0 New: Option to disable damage popup in main parameters Del...
1 file
v1.7.2 - Placement Switch
2
1
New: Parameter for configured actors to disable placement during TBS battle. See video below:...
1 file
v1.7.1 - Optimizations and such and such.
1
Adjustment: Modifications to code for adaptations to map motions extension update Adjustment: Some optimizations...
2 files
v1.7.0 - Knockback and QOL
Fix: During map action, character not facing the origin point resulting in false direction for knockback Adjustment: On TBS battle command window activation, th...
1 file
v1.6.9 - Minor Patch
Fix: Syntax error for undefined variable...
1 file
Create your own SRPG
v1.6.8 - I SEE YOU
New: Vision parameters for the auto battlers. They will now "See" based on that set parameter. If they do not see anything, they will move randomly. Adjustment...
2 files
72 topics · Previous page · First page
Topic
Last post
So, I want to have a variety of different attacks with unique patterns. How would I make these? The red represents the u...
started by SHROOMYCHRIST Jan 24, 2023
51 replies
800 views
1. I need reference/inheritance function using memo of database. When the number of databases increases, plug-in setting...
started by GoldHamdol Jan 13, 2023
3 replies
197 views
. While testing a few things, we found something that needed improvement. 1. I set the Base Move Range to 0 in the enemy...
started by GoldHamdol Jan 10, 2023
3 replies
203 views
These suggestions may be more work than usual, but you could try to include a template version of every 'category' of sk...
started by Chessa1 Jan 09, 2023
1 reply
165 views
Hi Synrec, me again. No errors to report! This time I have a functional issue. In my project, my characters sometimes us...
started by James K. Isaac Jan 09, 2023
3 replies
452 views
Hi Synrec, Just took a look at the updated system. The streamlining looks like it will be great for me. However, I think...
started by James K. Isaac Jan 07, 2023
25 replies
406 views
1. skill exclusion range. - The exclusion range setting seems to affect the Splash Range as well. - When setting exclusi...
started by GoldHamdol Jan 07, 2023
5 replies
211 views
I also tried adding knockout as a state instead of 0 HP, but it seems it doesn't matter what kind of way you die, you ju...
started by Chessa1 Dec 31, 2022
8 replies
312 views
I was thinking of keeping combat standard, but as time goes, the party must defend a location from HORDES and is asked t...
started by SirCumferance Dec 27, 2022
3 replies
180 views
Seasons greetings, Synrec I have encountered a problem placing region actors, as I want to use them in battles, in exces...
started by James K. Isaac Dec 28, 2022
4 replies
172 views
Do the two extensions work with MV? Also, a demo project with MV would be fantastic
started by Chessa1 Dec 25, 2022
2 replies
138 views
Greetings, Synrec. With all the updates and good work, the plugin is running more smoothly than ever. I have a small iss...
started by James K. Isaac Dec 17, 2022
2 replies
158 views