v1.1.1 - Suction, Knockback and Some stuff


  • New: Suction parameters to apply "pull" action on targets
  • Adjustment: Suction and knockback behaves differently under pixel movement
  • Adjustment: Enemy battlers can move over abyss region under the effect of suction/knockback
  • Adjustment: If map enemy ends up on abyss region, they will die under normal circumstances
  • Adjustment: Spawn offsets are now directionally set instead of using general settings.
  • New: Set spawn layer for projectile for graphic layering
  • New: Parameters to apply knockback/suction centered on user (pixel movement only)
  • Adjustment: The target crosshair now automatically sets position when changing equipment, no longer requiring player to move
  • Adjustment: Calculation for circular collision and projectile size
  • Fix: Issues with impact graphic and duration/application
  • Adjustment: Under effects of knockback and/or suction, troop battle will not trigger

Files

Projectile System.zip 469 MB
37 days ago
Synrec_ProjectileSys.js 494 kB
37 days ago

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