v1.1.1 - Suction, Knockback and Some stuff
RPG Maker MV/MZ: Projectile System » Devlog
- New: Suction parameters to apply "pull" action on targets
- Adjustment: Suction and knockback behaves differently under pixel movement
- Adjustment: Enemy battlers can move over abyss region under the effect of suction/knockback
- Adjustment: If map enemy ends up on abyss region, they will die under normal circumstances
- Adjustment: Spawn offsets are now directionally set instead of using general settings.
- New: Set spawn layer for projectile for graphic layering
- New: Parameters to apply knockback/suction centered on user (pixel movement only)
- Adjustment: The target crosshair now automatically sets position when changing equipment, no longer requiring player to move
- Adjustment: Calculation for circular collision and projectile size
- Fix: Issues with impact graphic and duration/application
- Adjustment: Under effects of knockback and/or suction, troop battle will not trigger
Files
Projectile System.zip 469 MB
37 days ago
Synrec_ProjectileSys.js 494 kB
37 days ago
Get RPG Maker MV/MZ: Projectile System
RPG Maker MV/MZ: Projectile System
Add a dynamic projectile system to RPG Maker
More posts
- v1.2.2 - Quick Adjustment3 days ago
- v1.2.1 - Some minor stuff4 days ago
- v1.2.0 - Lotta lot stuff4 days ago
- v1.1.3 - The odd move path from event patch29 days ago
- v1.1.2 - BLARGHABAGARAG34 days ago
- v1.0.9 - A whole lotta junk50 days ago
- v1.0.8 - Parabolics63 days ago
- v1.0.7 - Minor stuffAug 19, 2024
- v1.0.6 - Tile B,C,D,E Jump oversAug 12, 2024
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