v1.2.0 - Lotta lot stuff
RPG Maker MV/MZ: Projectile System » Devlog
- New: Can pickup events or other valid character objects. See plugin help
- New: this.addProjectileEquip(name, index, ammo) allows for setting the ammo gained instead of setting max ammo always
- New: Parameter to allow setting player in 8 direction instead of 4. Required for diagonal motions.
- New: Parameter to save event positions
- New: Parameter to set individual cooldowns. You can set global cooldown per projectile group
- New: Parameter to setup map platforms. Moving platforms are compatible with pixel movement only currently. These map platforms are not events.
- New: Set default grab key for keyboard/gamepad
- New: Party and/or leader window can now have requirements for displaying contents
- Adjustment: Party/leader window will no longer draw entire projectile list and will instead only refer to projectile equipped in slot
- Adjustment: Removed many pre-evaluated variables which locked in values.
- Removed: Code for resource bar removed.
- New: Projectiles can spawn platforms
- Adjustment: Non-pixel move characters can board platforms
- Adjustment: Setting an input button which is already reserved will swap with the old button ID.
- Fix: Gamepad controller setup was broken.
- Fix: Minor issues to keyboard controller setup
- Adjustment: A character must now be actually moving for step particles to form
- Fix/Adjustment: Modified move behavior under pixel movement
- New: Using script in move route: this.moveStraight(dirID, duration) You can set pixel movement in direction for duration in frames
- Fix: Knockback and suction effects not working when used by events
- Fix: Suction not working with no pixel movement
- Fix/Adjustment: Changed behavior of suction and knockback a bit
- Adjustment: During the knockback and suction effect, abyss holes and damage floors will be ignored
- Adjustment: Modified how jump works a little, still not enabled for no pixel movement
- Removed/Fix: Code for follower movement passage.
- Modified: Due to addition of grab button, the default keyboard ID configurations have changed. Please delete the Config file in the project's save folder
Files
Synrec_ProjectileSys.js 541 kB
5 days ago
Projectile System.zip 469 MB
5 days ago
Get RPG Maker MV/MZ: Projectile System
RPG Maker MV/MZ: Projectile System
Add a dynamic projectile system to RPG Maker
More posts
- v1.2.2f - Quickie10 hours ago
- v1.2.2 - Quick Adjustment4 days ago
- v1.2.1 - Some minor stuff4 days ago
- v1.1.3 - The odd move path from event patch29 days ago
- v1.1.2 - BLARGHABAGARAG34 days ago
- v1.1.1 - Suction, Knockback and Some stuff37 days ago
- v1.0.9 - A whole lotta junk50 days ago
- v1.0.8 - Parabolics64 days ago
- v1.0.7 - Minor stuffAug 19, 2024
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