v1.2.0 - Lotta lot stuff


  • New: Can pickup events or other valid character objects. See plugin help
  • New: this.addProjectileEquip(name, index, ammo) allows for setting the ammo gained instead of setting max ammo always
  • New: Parameter to allow setting player in 8 direction instead of 4. Required for diagonal motions.
  • New: Parameter to save event positions
  • New: Parameter to set individual cooldowns. You can set global cooldown per projectile group
  • New: Parameter to setup map platforms. Moving platforms are compatible with pixel movement only currently. These map platforms are not events.
  • New: Set default grab key for keyboard/gamepad
  • New: Party and/or leader window can now have requirements for displaying contents
  • Adjustment: Party/leader window will no longer draw entire projectile list and will instead only refer to projectile equipped in slot
  • Adjustment: Removed many pre-evaluated variables which locked in values.
  • Removed: Code for resource bar removed.
  • New: Projectiles can spawn platforms
  • Adjustment: Non-pixel move characters can board platforms
  • Adjustment: Setting an input button which is already reserved will swap with the old button ID.
  • Fix: Gamepad controller setup was broken.
  • Fix: Minor issues to keyboard controller setup
  • Adjustment: A character must now be actually moving for step particles to form
  • Fix/Adjustment: Modified move behavior under pixel movement
  • New: Using script in move route: this.moveStraight(dirID, duration) You can set pixel movement in direction for duration in frames
  • Fix: Knockback and suction effects not working when used by events
  • Fix: Suction not working with no pixel movement
  • Fix/Adjustment: Changed behavior of suction and knockback a bit
  • Adjustment: During the knockback and suction effect, abyss holes and damage floors will be ignored
  • Adjustment: Modified how jump works a little, still not enabled for no pixel movement
  • Removed/Fix: Code for follower movement passage.
  • Modified: Due to addition of grab button, the default keyboard ID configurations have changed. Please delete the Config file in the project's save folder

Files

Synrec_ProjectileSys.js 541 kB
5 days ago
Projectile System.zip 469 MB
5 days ago

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