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RPG Maker MV/MZ: Projectile System
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Devlog
v1.2.3 - Fixes
December 31, 2024
by
Synrec
Fix: Enabling map enemies after disabling them was not functional due to lock-out variable. This has been removed. Fix: Some previous evaluated variables were still being evaluated on plugin load, thi...
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v1.2.2f - Quickie
December 24, 2024
by
Synrec
Fix: Player projectiles not doing damage Note: Script file only update...
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v1.2.2 - Quick Adjustment
December 20, 2024
by
Synrec
Adjustment: Moved particle update function call to end of the update function Note: Plugin file update only...
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v1.2.1 - Some minor stuff
December 20, 2024
by
Synrec
Fix: Diagonal movement not settable for characters when not using pixel movement Adjustment: Map refresh function call added at end of map setup function to facilitate projectile specific functions...
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v1.2.0 - Lotta lot stuff
December 19, 2024
by
Synrec
New: Can pickup events or other valid character objects. See plugin help New: this.addProjectileEquip(name, index , ammo ) allows for setting the ammo gained instead of setting max ammo always New: Pa...
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v1.1.3 - The odd move path from event patch
November 24, 2024
by
Synrec
Fix: Issue where setting move path from event for pixel set causes weird issues where character may stop early. New: Can set an event to trigger with projectile only. Please see plugin help Adjustment...
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v1.1.2 - BLARGHABAGARAG
November 19, 2024
by
Synrec
2
Adjustment/New: Events will no longer multi-trigger unless comment tag is used, please see plugin help Adjustment: Scale of projectiles is now set to screen zoom scale initially Adjustment: Projectile...
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v1.1.1 - Suction, Knockback and Some stuff
November 16, 2024
by
Synrec
New: Suction parameters to apply "pull" action on targets Adjustment: Suction and knockback behaves differently under pixel movement Adjustment: Enemy battlers can move over abyss region under the eff...
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v1.0.9 - A whole lotta junk
November 03, 2024
by
Synrec
1
New: Can set hot/cold custom crosshair graphic per projectile group New: Crosshair graphic now rotates according to angle from the player New: Projectiles now rotate according to travel angle, can set...
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v1.0.8 - Parabolics
October 21, 2024
by
Synrec
2
New: Parabolic Motion setting for projectiles. Used for On-Point contact only and applies a Y-value modification over its duration. If projectile duration expires and projectile has not landed, it wil...
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v1.0.7 - Minor stuff
August 19, 2024
by
Synrec
New: parameters added to allow region setting to force slide in specific direction Fix/Adjustments: Some minor adjustments...
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v1.0.6 - Tile B,C,D,E Jump overs
August 12, 2024
by
Synrec
Fix: Adjustment to function for jump adjust boundary to allow jump over tile BCDE tiles (Provided no overhead)...
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v1.0.5 - Some more jumping stuff + a minor adjustment
August 12, 2024
by
Synrec
Fix: Can jump out of boundaries under certain conditions Adjustment: Crosshair cursor is not shown on non-projectile maps...
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v1.0.4 - Collider issues
August 11, 2024
by
Synrec
1
Fix collider issues when moving and jumping on maps with walls...
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v1.0.3 - Player Input Configuration
August 08, 2024
by
Synrec
New: Player can customize input during gameplay. New: Designer can set button events for game customization. Button events are reserved until the scene can execute them (Usually next frame) Adjustment...
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v1.0.2 - More fixes + Input Configuration
July 28, 2024
by
Synrec
Fix: Move route for events was broken. (Still kinda broken in that moves are not fully committed to but not overly so to the point of freezing/crashing) Delete: Jump inputs parameter, no longer necess...
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v1.0.1 - Constant refresh fixes
July 23, 2024
by
Synrec
Fix: Issues where platforms were not platforms due to constant refresh clearing loaded characters. Fix: Other scattered issues. Note: Script only update...
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v1.0.0 - Platforming Update
July 22, 2024
by
Synrec
New: Pixel style movement added. Movements are no longer "hard" confined to a grid (Those rules still apply). New: Pixi-particles loaded into the demo for step effects New: Added terrain effects for s...
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v2.0 - Homing and persistence
June 16, 2024
by
Synrec
New: Event notetag to allow persistent update even when offscreen <persistentUpdate>. New: Projectile parameters, "Homing Duration" and "Homing Angle" to increase control of homing projectile...
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v1.9 - Some minor stuff
June 09, 2024
by
Synrec
1
New: Mouse wheel can be used to scroll between player equipped projectiles. Fix: Delayed data window update when player receives damage. Note: Script file in demo project is the same as standalone scr...
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v1.8 - Ammo System Implemented
May 29, 2024
by
Synrec
New: Script call "this.addProjectileEquip(name, index)" will add projectile to appropriate equip slot New: Player character can control multiple projectiles, scroll with pageup/pagedown New: Script ca...
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v1.7 - Follower projectile fix
May 24, 2024
by
Synrec
1
Fix: Fixes the script call for setting follower projectile...
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v1.6 - Collider Adjustments
December 16, 2023
by
Synrec
New: Added more advanced rect collider. Adjustment: Basic rect collider only used when width and height of projectile is equal in value Nothing much for this system just yet, just a change over to the...
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Update: Resource UI Bug Fix
June 19, 2023
by
Synrec
Fixed bug in which resource UI position was not being set to plugin parameter setting...
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v1.5 - Map UI
June 07, 2023
by
Synrec
Able to setup a UI for the map scene: Resource UI allows for setting backgrounds, gauge graphics, portrait graphics and then foregrounds...
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Second Axis Setup
May 04, 2023
by
Synrec
Please see this plugin for setting up controller second axis...
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v1.4: Cursor stuff
May 04, 2023
by
Synrec
Custom Cursor Distance Parameter added to projectiles Fix target area screen display...
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Project folder updated
May 01, 2023
by
Synrec
Quick Fix: Off-center crosshair in MV project...
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Issue Detected
May 01, 2023
by
Synrec
The UI Identifier has an issue stopping the projectiles from firing for the player character. This is disabled in the most recent plugin file upload until further notice...
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v1.3 - MOAR CONTROOLS!
April 30, 2023
by
Synrec
New crosshair subsystem with keyboard/gamepad controls New option to delay projectile spawn. New option to spawn projectile at target destination. New target area indication with color configuration...
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Update: Linear Dance
March 27, 2023
by
Synrec
Youtube video showcase added Fixed linear move projectile setting...
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Projectile System Released
March 27, 2023
by
Synrec
An extremely customizable projectile system is now available for RPG Maker MV/MZ...
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