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RPG Maker MV/MZ: Projectile System
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Devlog
v1.6 - Collider Adjustments
December 16, 2023
by
Synrec
New: Added more advanced rect collider. Adjustment: Basic rect collider only used when width and height of projectile is equal in value Nothing much for this system just yet, just a change over to the...
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Update: Resource UI Bug Fix
June 19, 2023
by
Synrec
Fixed bug in which resource UI position was not being set to plugin parameter setting...
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v1.5 - Map UI
June 07, 2023
by
Synrec
Able to setup a UI for the map scene: Resource UI allows for setting backgrounds, gauge graphics, portrait graphics and then foregrounds...
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Second Axis Setup
May 04, 2023
by
Synrec
Please see this plugin for setting up controller second axis...
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v1.4: Cursor stuff
May 04, 2023
by
Synrec
Custom Cursor Distance Parameter added to projectiles Fix target area screen display...
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Project folder updated
May 01, 2023
by
Synrec
Quick Fix: Off-center crosshair in MV project...
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Issue Detected
May 01, 2023
by
Synrec
The UI Identifier has an issue stopping the projectiles from firing for the player character. This is disabled in the most recent plugin file upload until further notice...
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v1.3 - MOAR CONTROOLS!
April 30, 2023
by
Synrec
New crosshair subsystem with keyboard/gamepad controls New option to delay projectile spawn. New option to spawn projectile at target destination. New target area indication with color configuration...
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Update: Linear Dance
March 27, 2023
by
Synrec
Youtube video showcase added Fixed linear move projectile setting...
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Projectile System Released
March 27, 2023
by
Synrec
An extremely customizable projectile system is now available for RPG Maker MV/MZ...
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