v1.1.2 - BLARGHABAGARAG
RPG Maker MV/MZ: Projectile System » Devlog
- Adjustment/New: Events will no longer multi-trigger unless comment tag is used, please see plugin help
- Adjustment: Scale of projectiles is now set to screen zoom scale initially
- Adjustment: Projectiles in impact state will have speed set to 0
- Adjustment: Projectile will only die once impact duration expires
- Adjustment: Optimized platform boarding checks a little
- Adjustment: Cursor will now update on player jump end
- Adjustment: If on damage tile, damage will be applied continuously
- Adjustment: If map enemy on damage tile, they will receive floor damage
- Fix: Added check to follower projectile set to ignore if there is no actor set
- Fix: Added alternative check to projectile to remove projectile once duration expires
- Adjustment: Cursor will no longer flag an event if it is erased or if it will ignore all projectiles
- Adjustment: Cursor is added to tilemap instead of the scene for more accurate positioning with screen zoom
- Adjustment: Setting projectile to follower will set it as a projectile equip
Files
Synrec_ProjectileSys.js 498 kB
72 days ago
Projectile System.zip 469 MB
72 days ago
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RPG Maker MV/MZ: Projectile System
Add a dynamic projectile system to RPG Maker
More posts
- v1.2.3 - Fixes30 days ago
- v1.2.2f - Quickie37 days ago
- v1.2.2 - Quick Adjustment41 days ago
- v1.2.1 - Some minor stuff41 days ago
- v1.2.0 - Lotta lot stuff42 days ago
- v1.1.3 - The odd move path from event patch66 days ago
- v1.1.1 - Suction, Knockback and Some stuff75 days ago
- v1.0.9 - A whole lotta junk87 days ago
- v1.0.8 - ParabolicsOct 21, 2024
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