v1.1.2 - BLARGHABAGARAG


  • Adjustment/New: Events will no longer multi-trigger unless comment tag is used, please see plugin help
  • Adjustment: Scale of projectiles is now set to screen zoom scale initially
  • Adjustment: Projectiles in impact state will have speed set to 0
  • Adjustment: Projectile will only die once impact duration expires
  • Adjustment: Optimized platform boarding checks a little
  • Adjustment: Cursor will now update on player jump end
  • Adjustment: If on damage tile, damage will be applied continuously
  • Adjustment: If map enemy on damage tile, they will receive floor damage
  • Fix: Added check to follower projectile set to ignore if there is no actor set
  • Fix: Added alternative check to projectile to remove projectile once duration expires
  • Adjustment: Cursor will no longer flag an event if it is erased or if it will ignore all projectiles
  • Adjustment: Cursor is added to tilemap instead of the scene for more accurate positioning with screen zoom
  • Adjustment: Setting projectile to follower will set it as a projectile equip

Files

Synrec_ProjectileSys.js 498 kB
1 day ago
Projectile System.zip 469 MB
1 day ago

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