v1.1.2 - BLARGHABAGARAG
RPG Maker MV/MZ: Projectile System » Devlog
- Adjustment/New: Events will no longer multi-trigger unless comment tag is used, please see plugin help
- Adjustment: Scale of projectiles is now set to screen zoom scale initially
- Adjustment: Projectiles in impact state will have speed set to 0
- Adjustment: Projectile will only die once impact duration expires
- Adjustment: Optimized platform boarding checks a little
- Adjustment: Cursor will now update on player jump end
- Adjustment: If on damage tile, damage will be applied continuously
- Adjustment: If map enemy on damage tile, they will receive floor damage
- Fix: Added check to follower projectile set to ignore if there is no actor set
- Fix: Added alternative check to projectile to remove projectile once duration expires
- Adjustment: Cursor will no longer flag an event if it is erased or if it will ignore all projectiles
- Adjustment: Cursor is added to tilemap instead of the scene for more accurate positioning with screen zoom
- Adjustment: Setting projectile to follower will set it as a projectile equip
Files
Synrec_ProjectileSys.js 498 kB
1 day ago
Projectile System.zip 469 MB
1 day ago
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RPG Maker MV/MZ: Projectile System
Add a dynamic projectile system to RPG Maker
More posts
- v1.1.1 - Suction, Knockback and Some stuff4 days ago
- v1.0.9 - A whole lotta junk17 days ago
- v1.0.8 - Parabolics30 days ago
- v1.0.7 - Minor stuff94 days ago
- v1.0.6 - Tile B,C,D,E Jump oversAug 12, 2024
- v1.0.5 - Some more jumping stuff + a minor adjustmentAug 12, 2024
- v1.0.4 - Collider issuesAug 11, 2024
- v1.0.3 - Player Input ConfigurationAug 08, 2024
- v1.0.2 - More fixes + Input ConfigurationJul 28, 2024
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