v1.1.3 - The odd move path from event patch
RPG Maker MV/MZ: Projectile System » Devlog
- Fix: Issue where setting move path from event for pixel set causes weird issues where character may stop early.
- New: Can set an event to trigger with projectile only. Please see plugin help
- Adjustment: Character collision code optimized and adjusted.
- Fix: Player was able to trigger an event even when not facing them with pixel move enabled once nearby
- Fix: When on platform, if not using mouse, the crosshair position would point in direction player is moving away from
Files
Synrec_ProjectileSys.js 504 kB
16 days ago
Projectile System.zip 469 MB
16 days ago
Get RPG Maker MV/MZ: Projectile System
Buy Now$25.00 USD or more
RPG Maker MV/MZ: Projectile System
Add a dynamic projectile system to RPG Maker
More posts
- v1.1.2 - BLARGHABAGARAG21 days ago
- v1.1.1 - Suction, Knockback and Some stuff24 days ago
- v1.0.9 - A whole lotta junk37 days ago
- v1.0.8 - Parabolics51 days ago
- v1.0.7 - Minor stuffAug 19, 2024
- v1.0.6 - Tile B,C,D,E Jump oversAug 12, 2024
- v1.0.5 - Some more jumping stuff + a minor adjustmentAug 12, 2024
- v1.0.4 - Collider issuesAug 11, 2024
- v1.0.3 - Player Input ConfigurationAug 08, 2024
Leave a comment
Log in with itch.io to leave a comment.