v1.1.3 - The odd move path from event patch
RPG Maker MV/MZ: Projectile System » Devlog
- Fix: Issue where setting move path from event for pixel set causes weird issues where character may stop early.
- New: Can set an event to trigger with projectile only. Please see plugin help
- Adjustment: Character collision code optimized and adjusted.
- Fix: Player was able to trigger an event even when not facing them with pixel move enabled once nearby
- Fix: When on platform, if not using mouse, the crosshair position would point in direction player is moving away from
Files
Synrec_ProjectileSys.js 504 kB
47 days ago
Projectile System.zip 469 MB
47 days ago
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RPG Maker MV/MZ: Projectile System
Add a dynamic projectile system to RPG Maker
More posts
- v1.2.3 - Fixes11 days ago
- v1.2.2f - Quickie18 days ago
- v1.2.2 - Quick Adjustment22 days ago
- v1.2.1 - Some minor stuff22 days ago
- v1.2.0 - Lotta lot stuff23 days ago
- v1.1.2 - BLARGHABAGARAG52 days ago
- v1.1.1 - Suction, Knockback and Some stuff55 days ago
- v1.0.9 - A whole lotta junk68 days ago
- v1.0.8 - Parabolics82 days ago
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