Update: Circle Added + Extra Stuff
RPG Maker MV/MZ: Timed Attack » Devlog
- Circle extension to time attack added. Set time attack type to 'circle' in configuration parameters.
- New parameter in Skill/Item Configuration: "Execute On Valid Input" which executes action immediately if the input is valid.
- New parameter in Skill/Item Configuration: "Input Dead Time" which pauses time attack input for set frames if "Execute On Valid Input" parameter is enabled.
- Added example setup for core, buttons and circle, all with "Execute On Valid Input" set to true and "Input Dead Time" set to 36 frames.
- Some bug fixes performed in core and buttons
Files
Synrec_Timer_Buttons.js 19 kB
Oct 21, 2023
Synrec_Timer_Circle.js 20 kB
Oct 21, 2023
Synrec_Timer_Core.js 38 kB
Oct 21, 2023
Timed Attack.zip 468 MB
Oct 21, 2023
Get RPG Maker MV/MZ: Timed Attack
RPG Maker MV/MZ: Timed Attack
Created timed attack sequences for your default battle system.
More posts
- v2.8 - Stop double attack under legacyMay 15, 2025
- v2.7 - Legacy MethodMay 12, 2025
- v2.6 - FixesMay 09, 2025
- v2.5 - Damage Popup AttemptApr 12, 2025
- v2.4 - Fixes and updatesMar 21, 2025
- Quick FixDec 31, 2024
- v2.3 - Force Time Attack ActionNov 16, 2024
- Demo Project reuploadOct 21, 2024
- v2.2 - Core Multi AttackOct 08, 2024
- v2.1 - Multi-ValidsOct 07, 2024
Comments
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Hey there's a bug in Synrec_Timer_Circle. A few of your array indexing functions have spaces at the end where there shouldn't be any; thus causing it to not have the correct sprite in time for the first attack.
Like below.
```
let background = data['Gauge Background '];
let valid_area = data['Gauge Valid '];
let selector = data['Gauge Selector '];
```
Thanks for letting me know
Hey can you tell me what lines these formatting errors occur on
I remember finding them on lines 548-550 in the doCircleTimeAttack function in the circle plugin and lines 522-524 in the doButtonTimeAttack in the Timer Buttons file.
Try redownloading the plugin, lines 548-550 do not have such array indexing: