Update: Circle Added + Extra Stuff


  • Circle extension to time attack added. Set time attack type to 'circle' in configuration parameters.
  • New parameter in Skill/Item Configuration: "Execute On Valid Input" which executes action immediately if the input is valid.
  • New parameter in Skill/Item Configuration: "Input Dead Time" which pauses time attack input for set frames if "Execute On Valid Input" parameter is enabled.
  • Added example setup for core, buttons and circle, all with "Execute On Valid Input" set to true and  "Input Dead Time"  set to 36 frames.
  • Some bug fixes performed in core and buttons

Files

Synrec_Timer_Buttons.js 19 kB
Oct 21, 2023
Synrec_Timer_Circle.js 20 kB
Oct 21, 2023
Synrec_Timer_Core.js 38 kB
Oct 21, 2023
Timed Attack.zip 468 MB
Oct 21, 2023

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Comments

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Hey there's a bug in Synrec_Timer_Circle. A few of your array indexing functions have spaces at the end where there shouldn't be any; thus causing it to not have the correct sprite in time for the first attack. 

Like below. 

```

    let background = data['Gauge Background '];

    let valid_area = data['Gauge Valid '];

    let selector = data['Gauge Selector '];

```

Thanks for letting me know

Hey can you tell me what lines these formatting errors occur on

I remember finding them on lines 548-550 in the doCircleTimeAttack function in the circle plugin and lines 522-524 in the doButtonTimeAttack in the Timer Buttons file. 

Try redownloading the plugin, lines 548-550 do not have such array indexing: