v1.3 - MOAR CONTROOLS!
RPG Maker MV/MZ: Projectile System » Devlog
- New crosshair subsystem with keyboard/gamepad controls
- New option to delay projectile spawn.
- New option to spawn projectile at target destination.
- New target area indication with color configuration.
- New graphic based charge gauge (Faster, less resource intensive)
- New Charge projectiles
- New Hold projectiles
- New child parameters to projectile centric movement configuration.
- Adjustment for animations to scale in size with the projectile scale
- Fix knockback into impassable tiles
Files
Projectile System.zip 472 MB
Apr 30, 2023
Synrec_ProjectileSys.js 190 kB
Apr 30, 2023
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RPG Maker MV/MZ: Projectile System
Add a dynamic projectile system to RPG Maker
More posts
- v1.0.9 - A whole lotta junk12 days ago
- v1.0.8 - Parabolics26 days ago
- v1.0.7 - Minor stuff89 days ago
- v1.0.6 - Tile B,C,D,E Jump overs96 days ago
- v1.0.5 - Some more jumping stuff + a minor adjustment96 days ago
- v1.0.4 - Collider issues97 days ago
- v1.0.3 - Player Input ConfigurationAug 08, 2024
- v1.0.2 - More fixes + Input ConfigurationJul 28, 2024
- v1.0.1 - Constant refresh fixesJul 23, 2024
- v1.0.0 - Platforming UpdateJul 22, 2024
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