v1.3 - MOAR CONTROOLS!
RPG Maker MV/MZ: Projectile System » Devlog
- New crosshair subsystem with keyboard/gamepad controls
- New option to delay projectile spawn.
- New option to spawn projectile at target destination.
- New target area indication with color configuration.
- New graphic based charge gauge (Faster, less resource intensive)
- New Charge projectiles
- New Hold projectiles
- New child parameters to projectile centric movement configuration.
- Adjustment for animations to scale in size with the projectile scale
- Fix knockback into impassable tiles
Files
Projectile System.zip 472 MB
Apr 30, 2023
Synrec_ProjectileSys.js 190 kB
Apr 30, 2023
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RPG Maker MV/MZ: Projectile System
Add a dynamic projectile system to RPG Maker
More posts
- v1.1.3 - The odd move path from event patch19 days ago
- v1.1.2 - BLARGHABAGARAG24 days ago
- v1.1.1 - Suction, Knockback and Some stuff27 days ago
- v1.0.9 - A whole lotta junk40 days ago
- v1.0.8 - Parabolics54 days ago
- v1.0.7 - Minor stuffAug 19, 2024
- v1.0.6 - Tile B,C,D,E Jump oversAug 12, 2024
- v1.0.5 - Some more jumping stuff + a minor adjustmentAug 12, 2024
- v1.0.4 - Collider issuesAug 11, 2024
- v1.0.3 - Player Input ConfigurationAug 08, 2024
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