v1.3 - MOAR CONTROOLS!
RPG Maker MV/MZ: Projectile System » Devlog
- New crosshair subsystem with keyboard/gamepad controls
- New option to delay projectile spawn.
- New option to spawn projectile at target destination.
- New target area indication with color configuration.
- New graphic based charge gauge (Faster, less resource intensive)
- New Charge projectiles
- New Hold projectiles
- New child parameters to projectile centric movement configuration.
- Adjustment for animations to scale in size with the projectile scale
- Fix knockback into impassable tiles
Files
Projectile System.zip 472 MB
Apr 30, 2023
Synrec_ProjectileSys.js 190 kB
Apr 30, 2023
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RPG Maker MV/MZ: Projectile System
Add a dynamic projectile system to RPG Maker
More posts
- v1.6 - Collider AdjustmentsDec 16, 2023
- Update: Resource UI Bug FixJun 19, 2023
- v1.5 - Map UIJun 07, 2023
- Second Axis SetupMay 04, 2023
- v1.4: Cursor stuffMay 04, 2023
- Project folder updatedMay 01, 2023
- Issue DetectedMay 01, 2023
- Update: Linear DanceMar 27, 2023
- Projectile System ReleasedMar 27, 2023
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