v1.0.0 - Platforming Update
RPG Maker MV/MZ: Projectile System » Devlog
- New: Pixel style movement added. Movements are no longer "hard" confined to a grid (Those rules still apply).
- New: Pixi-particles loaded into the demo for step effects
- New: Added terrain effects for submerge, slip-n-slide and pitfall
- New: Controlled jumping added. Jumping from ladders will increase jump range
- Adjustment/Warning: Code adjusted significantly to allow for pixel movement
Files
Projectile System.zip 468 MB
49 days ago
Synrec_ProjectileSys.js 319 kB
49 days ago
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RPG Maker MV/MZ: Projectile System
Add a dynamic projectile system to RPG Maker
More posts
- v1.0.7 - Minor stuff21 days ago
- v1.0.6 - Tile B,C,D,E Jump overs28 days ago
- v1.0.5 - Some more jumping stuff + a minor adjustment28 days ago
- v1.0.4 - Collider issues29 days ago
- v1.0.3 - Player Input Configuration32 days ago
- v1.0.2 - More fixes + Input Configuration43 days ago
- v1.0.1 - Constant refresh fixes48 days ago
- v2.0 - Homing and persistence85 days ago
- v1.9 - Some minor stuff92 days ago
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