v1.0.2 - More fixes + Input Configuration
RPG Maker MV/MZ: Projectile System » Devlog
- Fix: Move route for events was broken. (Still kinda broken in that moves are not fully committed to but not overly so to the point of freezing/crashing)
- Delete: Jump inputs parameter, no longer necessary.
- Fix: Damage floor detection reading as false positive causing damage trigger on player
- Fix: Talking to nearby events not working properly, accuracy boosted.
- New: Code added for button trigger projectile (keyboard/gamepad)
- New: Full Input configuration added.
- New: Parameters added for event trigger by button input (Currently non-functional)
- In progress: Player input customization instead of developer only.
Files
Synrec_ProjectileSys.js 348 kB
Jul 28, 2024
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RPG Maker MV/MZ: Projectile System
Add a dynamic projectile system to RPG Maker
More posts
- v1.1.3 - The odd move path from event patch19 days ago
- v1.1.2 - BLARGHABAGARAG24 days ago
- v1.1.1 - Suction, Knockback and Some stuff27 days ago
- v1.0.9 - A whole lotta junk40 days ago
- v1.0.8 - Parabolics54 days ago
- v1.0.7 - Minor stuffAug 19, 2024
- v1.0.6 - Tile B,C,D,E Jump oversAug 12, 2024
- v1.0.5 - Some more jumping stuff + a minor adjustmentAug 12, 2024
- v1.0.4 - Collider issuesAug 11, 2024
- v1.0.3 - Player Input ConfigurationAug 08, 2024
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