v1.0.2 - More fixes + Input Configuration
RPG Maker MV/MZ: Projectile System » Devlog
- Fix: Move route for events was broken. (Still kinda broken in that moves are not fully committed to but not overly so to the point of freezing/crashing)
- Delete: Jump inputs parameter, no longer necessary.
- Fix: Damage floor detection reading as false positive causing damage trigger on player
- Fix: Talking to nearby events not working properly, accuracy boosted.
- New: Code added for button trigger projectile (keyboard/gamepad)
- New: Full Input configuration added.
- New: Parameters added for event trigger by button input (Currently non-functional)
- In progress: Player input customization instead of developer only.
Files
Synrec_ProjectileSys.js 348 kB
Jul 28, 2024
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RPG Maker MV/MZ: Projectile System
Add a dynamic projectile system to RPG Maker
More posts
- v1.2.3 - Fixes43 days ago
- v1.2.2f - Quickie50 days ago
- v1.2.2 - Quick Adjustment54 days ago
- v1.2.1 - Some minor stuff54 days ago
- v1.2.0 - Lotta lot stuff55 days ago
- v1.1.3 - The odd move path from event patch79 days ago
- v1.1.2 - BLARGHABAGARAG85 days ago
- v1.1.1 - Suction, Knockback and Some stuff87 days ago
- v1.0.9 - A whole lotta junkNov 03, 2024
- v1.0.8 - ParabolicsOct 21, 2024
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