v1.0.8 - Parabolics


  • New: Parabolic Motion setting for projectiles. Used for On-Point contact only and applies a Y-value modification over its duration. If projectile duration expires and projectile has not landed, it will wait until landing before expiring.
  • New: Map enemies can have troops assigned to them in which on contact with the later, it will trigger an encounter battle.
  • New: Projectiles can directly apply states and/or HP/MP modifiers (Or force start a battle) on contact with a map enemy.
  • New: Can setup custom keys for specialized inputs which may be present in other plugins (Advanced)
  • Fix/Adjustment: Modified how submerge movement calculation is done to prevent screen jittering.
  • Adjustment: Slightly modified damage popup duration for map enemy

Files

Synrec_ProjectileSys.js 472 kB
26 days ago
Projectile System.zip 469 MB
26 days ago

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