v1.0.8 - Parabolics
RPG Maker MV/MZ: Projectile System » Devlog
- New: Parabolic Motion setting for projectiles. Used for On-Point contact only and applies a Y-value modification over its duration. If projectile duration expires and projectile has not landed, it will wait until landing before expiring.
- New: Map enemies can have troops assigned to them in which on contact with the later, it will trigger an encounter battle.
- New: Projectiles can directly apply states and/or HP/MP modifiers (Or force start a battle) on contact with a map enemy.
- New: Can setup custom keys for specialized inputs which may be present in other plugins (Advanced)
- Fix/Adjustment: Modified how submerge movement calculation is done to prevent screen jittering.
- Adjustment: Slightly modified damage popup duration for map enemy
Files
Synrec_ProjectileSys.js 472 kB
52 days ago
Projectile System.zip 469 MB
52 days ago
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RPG Maker MV/MZ: Projectile System
Add a dynamic projectile system to RPG Maker
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- v1.0.4 - Collider issuesAug 11, 2024
- v1.0.3 - Player Input ConfigurationAug 08, 2024
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