v1.0.8 - Parabolics
RPG Maker MV/MZ: Projectile System » Devlog
- New: Parabolic Motion setting for projectiles. Used for On-Point contact only and applies a Y-value modification over its duration. If projectile duration expires and projectile has not landed, it will wait until landing before expiring.
- New: Map enemies can have troops assigned to them in which on contact with the later, it will trigger an encounter battle.
- New: Projectiles can directly apply states and/or HP/MP modifiers (Or force start a battle) on contact with a map enemy.
- New: Can setup custom keys for specialized inputs which may be present in other plugins (Advanced)
- Fix/Adjustment: Modified how submerge movement calculation is done to prevent screen jittering.
- Adjustment: Slightly modified damage popup duration for map enemy
Files
Synrec_ProjectileSys.js 472 kB
82 days ago
Projectile System.zip 469 MB
82 days ago
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RPG Maker MV/MZ: Projectile System
Add a dynamic projectile system to RPG Maker
More posts
- v1.2.3 - Fixes11 days ago
- v1.2.2f - Quickie18 days ago
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- v1.2.0 - Lotta lot stuff23 days ago
- v1.1.3 - The odd move path from event patch47 days ago
- v1.1.2 - BLARGHABAGARAG52 days ago
- v1.1.1 - Suction, Knockback and Some stuff55 days ago
- v1.0.9 - A whole lotta junk68 days ago
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