v1.0.9 - A whole lotta junk
RPG Maker MV/MZ: Projectile System » Devlog
- New: Can set hot/cold custom crosshair graphic per projectile group
- New: Crosshair graphic now rotates according to angle from the player
- New: Projectiles now rotate according to travel angle, can set projectile to not rotate within individual projectile settings
- New: Individual projectile setting to offset spawn X and Y.
- Adjustment: Player facing direction with no accurately face projectile release direction
- Adjustment: Deflection angle now uses accurate reflection physics equation.
- New: Projectiles now collide with the map based on general passability (NOT directional passability, if map is not passable in any direction, it will count as a map)
- Adjustment: If moving using keyboard, crosshair will adjust position to max distance based on projectile settings. No need to aim using mouse anymore if you want player to rely on keyboard only for some reason. TouchInput disable setting is NOT implemented.
- Fix: Shoot button non-functional.
Files
Projectile System.zip 565 MB
12 days ago
Synrec_ProjectileSys.js 482 kB
12 days ago
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RPG Maker MV/MZ: Projectile System
Add a dynamic projectile system to RPG Maker
More posts
- v1.0.8 - Parabolics26 days ago
- v1.0.7 - Minor stuff89 days ago
- v1.0.6 - Tile B,C,D,E Jump overs96 days ago
- v1.0.5 - Some more jumping stuff + a minor adjustment96 days ago
- v1.0.4 - Collider issues96 days ago
- v1.0.3 - Player Input Configuration99 days ago
- v1.0.2 - More fixes + Input ConfigurationJul 28, 2024
- v1.0.1 - Constant refresh fixesJul 23, 2024
- v1.0.0 - Platforming UpdateJul 22, 2024
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